Brand

Brand

ADC Build, Runes, Items · Patch 26.9

B Tier Win Rate 50.5% Pick Rate 1.6% Ban Rate 3.7% Role ADC Games 640 Patch 26.9
Patch: 26.9
Tier B
Win Rate 50.5%
Pick Rate 1.6%
Ban Rate 3.7%
Matches 640
Brand does not care how tanky the enemy frontline is — his damage bounces, spreads, and burns through the entire team simultaneously, making grouping up against him the worst mistake the enemy can make.
RUNES
WR 50.49% PR 95.00% Games 608
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 72.73% PR 1.72% Games 11
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 49 PR 8%
Item 1056
Item 2003
Item 1052
Item 2031
Games 29 PR 5%
Item 1056
Item 2003
Item 1052
Item 1001

Build Order

Item 1056
Item 1052
Item 3116
Item 6653
Item 2503
Item 3916
Item 3157
Item 3175

Completed Items

Item 3116
Item 6653
Item 2503
Item 3916
Item 3157
Item 3175

Situational Items

Item 1001
Item 2508
Item 1028
Item 3147
Item 1026
Item 3802
Item 1082
Item 1011
Ability Max Order W > E > Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R

Overview

Brand is one of the most uniquely punishing mages in League of Legends against grouped enemies, built around a passive system called Blaze that makes his damage exponentially worse for the enemy team the more they stand together. Every ability Brand lands applies a Blaze stack, and at three stacks the target explodes for massive area damage around them — which applies Blaze to nearby enemies, which can then also explode, creating a chain reaction of area bursts that can devastate an entire team from a single well-placed ultimate. His Pillar of Flame deals heavy area damage, his Sear stuns targets with three Blaze stacks applied from other abilities, his Conflagration spreads Blaze to nearby enemies, and his Pyroclasm bounces between nearby targets seeking those with Blaze stacks. The interaction between all these abilities in tight spaces is what makes Brand so dangerous — a five-man group against a Brand with his full rotation available is genuinely one of the most dangerous situations in the game. His damage is less about landing perfect individual abilities and more about applying Blaze consistently and letting the chain reaction do the work. He does have real weaknesses — he has no mobility, his stun requires setup, and his abilities can be dodged — but against teams that play into his strengths by grouping tightly, he can deal more damage faster than almost any other support in the game.

Strengths

  • Blaze passive chain reaction against grouped enemies is one of the highest burst damage outputs achievable in any teamfight — a well-timed Pyroclasm into a five-man group with Blaze stacks on multiple targets can deal more total damage than most champions' entire kits
  • Strong lane poke damage with Sear and Pillar of Flame allows Brand to whittle down enemy health before fights even start, often arriving at skirmishes with a significant health advantage over enemies who took chip damage in lane
  • Pyroclasm bounce mechanic actively seeks out enemies with Blaze stacks, meaning Brand's ultimate prioritizes the most dangerous targets and deals significant damage even when the initial bounce direction is not perfectly aimed
  • Meaningful damage even without many items — his abilities scale well off base damage in the early and mid game, making him a support who can output genuine kill threat even without the full item build that other damage-focused supports require
  • Excellent narrow space fighter — fights in the river, dragon pit, baron pit, and jungle chokepoints naturally concentrate enemies near each other, which is exactly the condition where Brand's Blaze chain reaction reaches its maximum potential

Weaknesses

  • Completely immobile with no dashes, escapes, or repositioning tools — a single successful dive onto Brand by an assassin or engage support almost always results in his death because he cannot move away from threats once they reach his position
  • Sear stun requires Blaze setup from another ability first — getting the stun requires either Pillar of Flame into Sear or Conflagration into Sear, which means two abilities must land before the crowd control applies, giving enemies a window to dodge or reposition
  • Heavy engage compositions counter Brand directly — champions like Malphite, Zac, or Leona who can instantly close distance and knock him up or lock him down remove his ability to cast abilities and interrupt his rotation before it deals meaningful damage
  • Abilities can be dodged — Sear and Pillar of Flame are both skillshots that mobile champions can consistently evade, making Brand less reliable in matchups against highly mobile ADCs and supports who can avoid his setup abilities
  • Grouped enemy dependency means Brand is significantly weaker when the enemy team plays spread out — a team that deliberately avoids clustering together removes his Blaze chain reaction potential and forces him to deal single-target damage, which is not where his strength lies

Early Game

Brand's early game is about establishing lane dominance through sustained poke damage and threatening the first Blaze explosion whenever the enemy mispositions. Your basic trading pattern starts with Pillar of Flame to apply Blaze stacks from range — this ability has a delay before it lands, so aim it slightly ahead of where the enemy is standing or walking. Once Blaze is applied, a follow-up Sear stuns the target, which is the moment your ADC should commit to trading. The stun gives you and your ADC several seconds of free damage against a target who cannot move or use abilities. In matchups where the enemy support is aggressive at close range, use Conflagration to apply Blaze at point blank and then Sear for the stun — this is a faster setup that works when the enemy is already close. Manage your mana carefully in the early game because Brand's abilities cost significant mana before Manaflow Band stacks, and running out of mana against an aggressive bot lane removes all of your threat. Place yourself in positions where your Pillar of Flame can hit both the ADC and support simultaneously when they walk near each other — this applies Blaze to both and threatens a double explosion if they do not separate immediately.

Mid Game

Mid game is where Brand's area damage starts having map-wide consequences, because the fights that happen around Dragon and Rift Herald naturally create the cramped, grouped conditions where his Blaze chain reaction deals the most damage. Before every Dragon fight, position yourself to have clear lines of fire through the approach path the enemy must use to contest — a Pillar of Flame that hits multiple approaching enemies before the fight even starts can apply Blaze to several targets simultaneously and create the setup for an immediate explosion once your Pyroclasm or stun follow-up lands. During the fight itself, prioritize applying Blaze to as many targets as possible before using Sear's stun — you want multiple enemies Blazed before you trigger the explosions, not just one. Use Conflagration's spread to tag nearby targets who are close together, then Pyroclasm to start the chain reaction. Between fights, look for opportunities to poke the enemy team with Pillar of Flame from range whenever they stand near each other — sustained poke damage applied to the whole enemy team before a major fight is one of Brand's best tools for ensuring the subsequent engagement starts in favorable conditions.

Late Game

Late game is simultaneously Brand's most impactful and most careful phase — if positioned correctly, he can deal more damage in a single teamfight than almost any other support champion in the game; if caught without protection, he dies instantly and contributes nothing. The late game rule for Brand is this: never be the first person in the fight, and never stand where the enemy engage support can directly reach you. Stay behind your frontline, wait for your tank to initiate, and then begin casting abilities the moment enemies group up around the engage. Your goal in every teamfight is to have at least two or three enemies already Blazed before you launch your Pyroclasm — when Pyroclasm bounces between pre-Blazed targets, it triggers chain explosions that deal enormous total area damage that the enemy team has almost no way to avoid if they are already in formation. Use Conflagration to spread Blaze to clustered targets instantly, then Sear to stun the highest priority target, then Pyroclasm while multiple targets are Blazed, and finish with another Pillar of Flame in the middle of the grouped enemies. This full rotation in a tight space deals an amount of total area damage that most teams simply cannot withstand if they do not spread out immediately. Between fights, keep your ultimate cooldown tracked and save Pyroclasm specifically for the next major teamfight rather than using it in small skirmishes where only one or two enemies are present.

Tips & Tricks

  • The Blaze explosion at three stacks deals area damage around the exploding target — this means you want to trigger explosions when multiple enemies are standing close together, not when a single enemy is isolated. Wait for the grouped moment before triggering the Sear stun that causes the explosion.
  • Pillar of Flame has a travel delay — aim it slightly ahead of where the enemy is moving rather than directly at their current position. Against stationary enemies, aim directly at them. Against enemies walking in a straight line, aim one step ahead.
  • Conflagration is your fastest Blaze application at close range — use it when the enemy is already adjacent to you for an instant Blaze stack, then immediately follow with Sear for a faster stun setup than leading with Pillar of Flame.
  • Pyroclasm actively targets enemies with Blaze stacks — this means you can fire it in the general direction of the fight and it will find the right targets on its own. You do not need a perfect aim on your ultimate; you need to make sure Blaze is already applied to the targets you want it to chain between.
  • Your positioning rule in teamfights should always be: find the location where your Pillar of Flame can hit the maximum number of enemies in one cast. Before the fight starts, identify where the enemy team will be grouped and position your body to have a clear throw angle at that location. A Pillar of Flame that hits three enemies simultaneously at the start of a fight is worth far more than three separate single-target Pillar of Flames.

For official ability details and lore, visit the official Brand page and the Brand Wiki.