Annie

Annie

Mid Build, Runes, Items · Patch 26.9

A Tier Win Rate 53.8% Pick Rate 3.0% Ban Rate 2.5% Role Mid Games 543 Patch 26.9
Patch: 26.9
Tier A
Win Rate 53.8%
Pick Rate 3.0%
Ban Rate 2.5%
Matches 543
Annie is the most reliable burst mage in the game for one reason — her stun is always ready when she needs it, not dependent on landing a skillshot.
RUNES
WR 49.65% PR 52.67% Games 286
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 57.73% PR 40.52% Games 220
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 67 PR 12%
Item 1056
Item 2003
Item 1082
Item 1001
Games 41 PR 8%
Item 1056
Item 2003
Item 1082
Item 2031

Build Order

Item 1056
Item 1082
Item 1001
Item 1052
Item 3802
Item 3118
Item 3152
Item 3175

Completed Items

Item 3118
Item 3152
Item 3175
Item 3171
Item 4645
Item 3089

Situational Items

Item 1026
Item 3145
Item 1027
Item 2022
Item 3108
Item 1028
Item 3113
Item 3147
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R
R

Overview

Annie is one of the oldest and most iconic burst mages in League of Legends, built entirely around the concept of reliable, guaranteed crowd control followed by maximum damage. Unlike most mages who rely on skillshots to set up their combos, Annie's passive Pyromania automatically charges her next ability with a stun after every four spell casts, which means her crowd control is always available without needing to land a single aimed ability. This makes Annie one of the most dependable champions in the game for players who want to burst down a target with certainty rather than with risk. Her ultimate, Summon Tibbers, summons a massive flaming bear that deals burst damage on arrival and then continues dealing area damage around it for as long as it lives, making it one of the most multi-layered ultimate abilities in the game. Annie is especially dangerous in situations where the enemy team groups closely together, because her stun combined with Tibbers' area effect can instantly put multiple enemies into a bad situation at once. Her short range is her most significant weakness and requires careful positioning to compensate, but in the hands of a player who understands spacing and stun timing, Annie punishes almost every mistake the enemy makes.

Strengths

  • Pyromania passive guarantees a stun without requiring any skillshot — the crowd control is always available and cannot be dodged, making Annie one of the most reliable engage threats in any game state
  • Tibbers deals both burst damage and persistent area damage simultaneously, meaning a single well-timed ultimate cast can deal enormous total damage over its duration while also keeping enemies stunned and unable to move away
  • Flash plus Tibbers is one of the most feared engage combinations in the game — the ability to instantly appear in the middle of a grouped enemy team with a guaranteed multi-target stun is something very few champions can replicate
  • Strong waveclear with Incinerate allows Annie to clear entire minion waves quickly, giving her time to roam or apply pressure in other areas of the map between fights
  • Molten Shield provides a brief damage-reduction shield that she can apply to herself or an ally, giving her unexpected durability in all-in scenarios where the enemy expects to kill her before she can use her abilities

Weaknesses

  • Annie's attack range is significantly shorter than most mid lane mages, which means she takes free poke damage from almost every ranged champion she faces and must play more cautiously in lane until she can burst them safely
  • She has no dashes, no movement abilities, and no way to escape once she commits to a fight — a single successful gank when she has no Flash available almost always results in a kill, and she cannot recover from being caught out of position
  • Her damage entirely depends on landing all her abilities on the same target in quick succession — if the enemy has any mobility to escape after the stun expires, Annie often cannot follow up and the kill is lost
  • Tibbers has a limited duration and its area damage requires enemies to remain near it — mobile champions can simply run out of range between Tibbers' damage pulses, wasting a large portion of Annie's most powerful tool
  • Without her stun charged, Annie becomes significantly less threatening in lane — an experienced opponent will track her passive stacks and play aggressively whenever her stun is unavailable, knowing she cannot respond with the same burst

Early Game

Annie's early game is almost entirely about managing your passive stacks and choosing your trades carefully. Your first priority every time you walk into lane is to check how many Pyromania stacks you have — three stacks means your next ability will stun, and you should always have that information in mind before you decide whether to trade or play safe. When your stun is ready, even a simple Q poke with the stun attached becomes a highly threatening tool that forces the enemy to back off or take significant free damage. When your stun is not ready, respect the enemy's range advantage and focus on farming under tower if necessary. Because Annie's range is shorter than most mid lane mages, you will take chip damage in almost every lane matchup — use Taste of Blood's sustain and Biscuits wisely to stay healthy without recalling too frequently. Your goal before level six is simply to stay even in gold and experience, pick up your Manaflow Band stacks whenever possible, and keep your Flash available for the moment you hit level six and unlock Tibbers. Once you have your ultimate, your gank threat and kill potential both increase dramatically, and you can start looking for the Flash-plus-Tibbers combo that will define your mid game.

Mid Game

Mid game is where Annie transitions from a lane bully into a genuine teamfight threat. Once you have your first core item and Manaflow Band stacked, your damage output becomes very difficult for squishy targets to survive. The most important habit to build during this phase is patience — do not use your stun on unimportant targets or in small skirmishes where it does not matter. Save Pyromania for the highest priority target in the most impactful fight, then combo with Tibbers for maximum burst. Around Dragon and Rift Herald, position aggressively behind your frontline and wait for the enemy team to group. A single Flash into the middle of three or four grouped enemies with your stun charged and Tibbers ready is often enough to instantly win the fight. Between fights, look for opportunities to clear waves rapidly and deny the enemy vision by staying mobile. Roaming with your ultimate available is extremely powerful — a surprise appearance in the mid lane or top lane with Flash-plus-Tibbers can result in a kill or multiple flash expenditures from the enemy team, which creates follow-up opportunities for the rest of your team.

Late Game

Late game is the most rewarding phase for Annie because the stakes of her ultimate are at their highest — a well-timed Tibbers hitting three or more champions in a five-on-five teamfight can instantly decide the outcome of the fight before it even properly begins. However, positioning is everything for Annie in late game, because one mistake means dying before she can contribute and the fight becomes four-on-five for your team. The fundamental rule is to never be at the front of your team. Stay one step behind your engage support or tank, let them initiate the fight, and the moment the enemy team commits to fighting back and groups up, Flash in with your stun charged and drop Tibbers on top of as many of them as possible. After the combo lands and your stun expires, immediately follow up with your remaining abilities — Q, W, and E — to maximize total damage before Tibbers' duration ends. Protect your Flash carefully in late game and do not use it for small skirmishes — save it specifically for the big teamfight that will decide the game. If your Flash is down and you do not have another reliable engage tool available, play passively and wait for it to come back up before committing to a fight.

Tips & Tricks

  • Always know your Pyromania stack count before making any decision in lane — three stacks means your next cast will stun, and this single piece of information should determine whether you trade, farm safely, or look for an all-in.
  • The most impactful use of Flash in the entire game for Annie is Flash forward with your stun charged followed immediately by Tibbers on top of grouped enemies. Practice the timing of this combination until it becomes automatic — it is Annie's defining play.
  • Tibbers deals most of his total damage over time through his aura, not just on arrival — keep enemies inside his radius as long as possible by using your wall, Molten Shield, and body blocking to prevent them from simply walking away from the bear.
  • Track the enemy's awareness of your passive. If they do not know how many stacks you have, they will often trade into you recklessly when your stun is ready. If they are watching your stacks carefully, bait them into a bad trade by intentionally using non-damaging casts to change your stack count.
  • Molten Shield is more powerful than most Annie players realize — cast it on yourself or an ally immediately before taking burst damage to reduce the incoming damage significantly. Used proactively before an all-in, it can be the difference between surviving and dying in the middle of your own combo.

For official ability details and lore, visit the official Annie page and the Annie Wiki.