Ryze
Mid Build, Runes, Items · Patch 26.9
Starting Items
Build Order
Completed Items
Situational Items
Best Matchups
Worst Matchups
Best Synergy
More Synergy
Overview
Ryze is one of the hardest carries in the game to play correctly, but when he gets going he is nearly impossible to deal with in extended fights. The thing about Ryze is that he does not blow people up — he grinds them down with relentless sustained damage that never stops as long as he has mana. His ultimate gives his team a free teleport anywhere on the map which in coordinated play is completely broken. He needs time and items to get there, but once he does, he just wins fights by existing in them.
Strengths
- Insane sustained damage in extended fights with no real cooldown between combos
- Ultimate gives team a free teleport which is game-changing in coordinated play
- Excellent waveclear that lets him control the pace of the game
- Scales incredibly hard — becomes nearly unkillable in drawn-out fights late
- Very strong in side lane split push due to wave clear and mobility
Weaknesses
- Very weak early game — basically a punching bag before items
- Extremely vulnerable to burst damage champions who can kill him before he deals sustained damage
- Requires high mechanical skill to get full value from spell weaving and passive stacks
- Ultimate can be cancelled and requires team coordination to use properly
- Mana dependent — running out of mana mid-fight is a death sentence
Early Game
Ryze early game is about survival, not aggression. You are weak before your first item and most matchups will punish you hard if you try to fight. Focus on last hitting, managing your mana carefully, and farming safely under tower if needed. Do not waste spells trying to trade — your Q poke is okay but you will run out of mana quickly. The goal is to reach your first core item spike without dying and without falling too far behind on CS. If you get poked down, recall early rather than trying to stay in lane at low health.
Mid Game
Mid game Ryze starts to come online but is not fully there yet. With one or two items you can waveclear extremely fast and start split pushing side lanes to apply pressure. Look for fights only when your ultimate is available and your team can follow the teleport. In skirmishes, stay behind your frontline and just spin your combo — W into E into Q is your bread and butter. Do not overforce fights if you are not confident your team will use the ultimate correctly. Farming efficiently and building toward your next item spike is often better than fighting.
Late Game
This is Ryze's kingdom. With full build he is one of the strongest champions in the entire game in extended teamfights. His damage never stops as long as he has mana and his passive makes his spells hit harder the more he casts. In teamfights, find a safe position and just keep spinning your combo — you will outlast most champions in a straight fight. Use ultimate when your team needs to make a game-changing play, not just for roaming. The key mistake most Ryze players make late is dying before they get to deal their damage — if you die in the first two seconds of a fight you might as well not have existed.
Tips & Tricks
- Spell weaving is everything — always weave Q between E and W casts to maximize passive stack damage.
- Root enemies with W to land a guaranteed E, then follow with Q for the full combo.
- Use ultimate when your team is in a winning position, not desperately — a failed ult can lose the game.
- In side lane, use your waveclear speed to always have priority and avoid getting caught alone.
- Mana management is as important as mechanics — back before you are completely empty rather than fighting on low mana.
For official ability details and lore, visit the official Ryze page and the Ryze Wiki.