Kindred

Kindred

Jungle Build, Runes, Items · Patch 26.9

D Tier Win Rate 46.6% Pick Rate 1.8% Ban Rate 1.4% Role Jungle Games 268 Patch 26.9
Patch: 26.9
Tier D
Win Rate 46.6%
Pick Rate 1.8%
Ban Rate 1.4%
Matches 268
RUNES
WR 45.67% PR 47.39% Games 127
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 50.00% PR 41.79% Games 112
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 21 PR 8%
Item 1101
Item 2003
Item 1036
Item 1042
Games 19 PR 7%
Item 1101
Item 2003
Item 1036
Item 3051

Build Order

Item 1101
Item 1036
Item 6672
Item 6676
Item 2523
Item 3036
Item 3078
Item 3031

Completed Items

Item 6672
Item 6676
Item 2523
Item 3036
Item 3078
Item 3031

Situational Items

Item 1001
Item 3051
Item 6690
Item 1042
Item 1037
Item 1043
Item 3134
Item 1018
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R
R

Overview

Kindred is one of the most mechanically interesting junglers in the game because their power scaling is tied directly to a hunt mechanic that requires active decision-making every few minutes. Lamb's Respite ultimate is also one of the most unique abilities in the entire game — it prevents anyone inside the circle from dying for a few seconds, which can save your entire team from a wipe or be used offensively to deny an enemy the kills they need to survive. The mark stacking is what separates good Kindred from great Kindred. Choosing the right marks to collect, knowing when to contest an enemy jungle camp that is marked versus when it is too dangerous, and managing the snowball that comes from being ahead on stacks is the core skill expression on this champion. When ahead they are one of the most oppressive duelists in the jungle.

Strengths

  • Mark stacking provides permanent damage scaling with no ceiling — the more marks collected the stronger every ability becomes
  • Lamb's Respite ultimate is one of the most unique and impactful abilities in the game, capable of saving entire teams or denying enemy kills
  • Strong duelist in the jungle when ahead on marks — Dance of Arrows mobility makes them very hard to pin down
  • Good objective control since marked jungle camps force the enemy jungler to make a decision about contesting
  • Wolf's Frenzy E provides significant sustained damage and healing which makes extended fights favor Kindred

Weaknesses

  • Extremely reliant on collecting marks — a Kindred who falls behind on stacks falls off dramatically compared to other scaling junglers
  • Very squishy with no defensive steroid — getting caught in a bad position before items is usually a death
  • Mark collection creates predictable patterns — enemy junglers who know Kindred's marked camps can set up ambushes
  • Lamb's Respite requires excellent timing — a mistimed ultimate that saves the wrong person or lets enemies survive is a game-losing play
  • Weak early ganks before a few marks — their damage before stacks is lower than most junglers making early skirmishes risky

Early Game

Kindred's early game revolves entirely around efficient jungle clearing and intelligent mark selection. Your first mark will appear on an enemy jungle camp — always contest it if it is safe to do so because each stack is crucial to your scaling. The key early decision is understanding when to invade for a marked camp versus when the enemy jungler is likely to be there waiting for you. If the marked camp is on the enemy's strong side or near where their jungler started, skip it and wait for the next one. Clear your own camps efficiently, look for gank opportunities on pushed-up laners, and prioritize getting your first few marks safely over forcing fights you cannot win yet.

Mid Game

Mid game Kindred with a few marks starts to feel genuinely strong in duels and skirmishes. Their Dance of Arrows mobility makes them very difficult to pin down and their sustained damage with Wolf's Frenzy becomes noticeable. This is the stage where mark collection becomes more strategic — marked enemy champions appear occasionally and hunting them is extremely high value if executed correctly. Do not force a marked champion kill into a situation where their team can collapse on you. Lamb's Respite becomes crucial in mid game teamfights — use it to deny kills on your team when you are losing a fight or to extend a winning fight by preventing the enemy carries from dying before your team can clean up.

Late Game

Late game Kindred with significant marks is a high damage dealer with one of the most impactful ultimates in the game. Their sustained damage through auto attacks and abilities is strong against both tanks and carries. The key late game skill is Lamb's Respite timing — in a full 5v5 teamfight the ultimate can completely reverse a fight that seemed lost, but using it too early or too late makes it worthless. Watch for moments when your entire team is about to die and use it to give them enough time to survive the burst, then let the circle expire and clean up. Against enemy assassins focus on staying at maximum range and using Dance of Arrows to dodge key abilities.

Tips & Tricks

  • Always prioritize collecting marks when they appear — missing a mark delays your scaling significantly and gives the enemy jungler free camp control.
  • Use Dance of Arrows Q to dodge key abilities in fights — the mobility is not just for engaging but for surviving burst damage.
  • Wolf's Frenzy E is most effective when you can stay inside the zone — position fights around keeping yourself within the wolf's area.
  • Lamb's Respite works on both teams — enemies inside the circle also cannot die, so do not use it when the enemy is at low health and your team is winning.
  • Mark priority matters — enemy jungle camps that are marked give three stacks versus one from champion marks, so contesting marked camps is almost always worth the risk.

For official ability details and lore, visit the official Kindred page and the Kindred Wiki.