Syndra

Syndra

Mid Build, Runes, Items · Patch 26.9

B Tier Win Rate 52.9% Pick Rate 2.2% Ban Rate 3.4% Role Mid Games 391 Patch 26.9
Patch: 26.9
Tier B
Win Rate 52.9%
Pick Rate 2.2%
Ban Rate 3.4%
Matches 391
RUNES
WR 53.30% PR 46.55% Games 182
Inspiration
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 53.33% PR 15.35% Games 60
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 43 PR 11%
Item 1056
Item 2003
Item 1052
Item 1027
Games 37 PR 9%
Item 1056
Item 2003
Item 1082
Item 1052

Build Order

Item 1056
Item 1052
Item 3802
Item 2503
Item 3171
Item 4629
Item 6655
Item 3089

Completed Items

Item 2503
Item 3171
Item 4629
Item 6655
Item 3089
Item 3175

Situational Items

Item 1001
Item 1082
Item 2508
Item 3145
Item 1027
Item 3113
Item 2022
Item 1058
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R
R

Overview

Syndra is a burst control mage who excels at punishing positioning mistakes, controlling space, and threatening priority targets from range. She offers a powerful mix of lane pressure, pick threat, and scaling damage when allowed to play from safe distance.

Strengths

  • High burst damage on priority targets
  • Strong lane pressure and control
  • Very good at punishing mistakes from range
  • Useful pick threat in mid and late game
  • Scales well when protected and positioned properly

Weaknesses

  • Low mobility
  • Can be punished by assassins and dive
  • Needs good spacing and awareness
  • Less comfortable in heavy chaos than in controlled fights
  • Can become vulnerable if key spells are missed

Early Game

In the early game Syndra should use her range and control to pressure lane, punish poor movement, and build advantages through clean repeated trades rather than reckless all-ins.

Mid Game

Mid game is where Syndra becomes a major threat through pick potential and burst. She can heavily punish careless carries and make objective setups much more dangerous for the enemy team.

Late Game

In late game fights Syndra should play around safe vision lines, clean target access, and controlled damage windows. She is strongest when she can threaten without being forced into close danger.

Tips & Tricks

  • Positioning and spacing are core to your value.
  • You punish mistakes extremely hard from range.
  • Do not overcommit just because you have burst.
  • Controlled fights usually suit you better than total chaos.
  • Pick threat around vision is one of your biggest strengths.

For official ability details and lore, visit the official Syndra page and the Syndra Wiki.