Caitlyn

Caitlyn

ADC Build, Runes, Items · Patch 26.9

A Tier Win Rate 48.5% Pick Rate 5.6% Ban Rate 11.6% Role ADC Games 861 Patch 26.9
Patch: 26.9
Tier A
Win Rate 48.5%
Pick Rate 5.6%
Ban Rate 11.6%
Matches 861
Caitlyn does not need to fight to win lane — she wins it by making every step forward cost the enemy health, traps, or positioning.
RUNES
WR 48.90% PR 79.33% Games 683
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 46.39% PR 11.27% Games 97
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 84 PR 10%
Item 1055
Item 2003
Item 1037
Item 1036
Games 42 PR 5%
Item 1055
Item 2003
Item 1036
Item 1037

Build Order

Item 1055
Item 1037
Item 1036
Item 1001
Item 2523
Item 1038
Item 3031
Item 3094

Completed Items

Item 3031
Item 2523
Item 3094
Item 3036
Item 3097
Item 6676

Situational Items

Item 1018
Item 1042
Item 6670
Item 1086
Item 1083
Item 3144
Item 3008
Item 3134
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
R
R
R

Overview

Caitlyn is one of the premier lane-dominant marksmen in League of Legends, built around the game's longest base attack range, powerful zoning tools, and a headshot passive that rewards precise auto attack discipline. Her range forces enemies to play further back than most bot lane matchups, losing CS and accepting chip damage just by walking near her. Her traps zone off movement paths and punish enemies who misstep, her net provides peel and setup, and her ultimate provides a long-range execute that can secure kills from anywhere on the map. When played well, Caitlyn wins lanes through sustained pressure rather than burst — she builds advantages through repeated free damage, denied CS, and tower pressure rather than needing to find kills.

Strengths

  • Longest base attack range in the game gives her a lane presence that most ADCs cannot match — enemies lose CS and take free damage just by standing near her
  • Trap zoning creates persistent threats on movement paths that force enemies to either step on them, walk around them, or sit under tower
  • Headshot passive deals massive bonus damage on empowered autos, rewarding disciplined spacing with burst damage spikes that punish enemies who let her auto attack freely
  • Ace in the Hole ultimate provides a long-range execute that can secure kills from across the map and threatens retreating targets that most ADCs could never reach
  • Exceptional tower pressure — her range lets her poke defenders off towers safely and her headshots deal enormous damage to structures

Weaknesses

  • No meaningful escape tools — a single successful engage from a diving champion or assassin who gets past her net almost always results in a kill she cannot avoid
  • Trap dependency means she provides significantly less value when she cannot place traps safely or when enemies simply step around them without consequence
  • Shorter trades heavily favor most melee champions who can close gap — Caitlyn must use her range to prevent anyone from getting close, because once they are adjacent her damage advantage disappears
  • Less burst damage than many ADCs at equal items — her headshots are powerful but require spacing, and against champions who can burst her down in under two seconds she cannot trade efficiently
  • Loses lane control rapidly if behind — an Caitlyn who falls behind in items cannot use her range threat as effectively, and enemies become much more willing to walk toward her knowing she lacks the damage to punish them

Early Game

Caitlyn's early game is the most impactful phase of her entire game plan. Her range advantage is largest relative to her opponents at level one, and she should use it immediately — walk up to auto attack the enemy ADC whenever they step forward to last hit, then back off before they can retaliate. This simple pattern, repeated throughout the laning phase, builds a health lead that translates directly into lane dominance. Place traps in the brush at the start of the game to deny the enemy support from taking control of the bush without warding — a trapped bush forces the enemy to either reveal their position or walk into the trap. Keep one trap available for fights at all times rather than placing all three preemptively. Use Volley to push the wave when ahead and to hit multiple targets when they group near the minions. Your goal before six minutes is to stack Manaflow Band, maintain CS lead, and build a health advantage through repeated safe autos that the enemy cannot efficiently respond to.

Mid Game

Mid game is where Caitlyn's zoning tools become map-wide assets rather than lane tools. Before every Dragon and Rift Herald fight, place traps around the objective entrance and the most likely approach paths the enemy team will use — a trap that activates mid-fight provides a root that creates a free headshot opportunity and a pick that can swing the entire engagement. Position yourself at maximum range during objective fights, always maintaining the distance advantage that allows you to deal damage while staying outside of engage range. Use your range to poke the enemy team as they approach before the fight fully starts — even small amounts of chip damage applied to the whole enemy team before a fight creates a health advantage that matters enormously when both teams are fighting at full commitment. Your ultimate is a powerful pick tool in the mid game when enemies are rotating carelessly — a well-aimed Ace in the Hole on an isolated target who is walking between objectives can instantly create a numbers advantage for your team.

Late Game

Late game is where Caitlyn's positioning requirements become the most strict and her traps become the most valuable they will be all game. In full five-on-five teamfights, never stand where an engage champion can reach you with a single dash ability. Keep your net available as a self-peel tool rather than using it offensively — in the late game, surviving a dive attempt is often more valuable than the minor setup value the net provides on offense. Place traps before every teamfight in the locations where enemy carries or assassins are most likely to step — a trap that activates under an enemy ADC's feet mid-fight provides a root that lets your entire team deal free damage, which at full items is enormous. Your ultimate is a team fight finisher and a chase tool in the late game. Save it for targets who are running away from a fight your team is winning rather than using it as an opener, because a running target is much easier to hit than a target who can move unpredictably before the arrow arrives. Headshot priority in fights should always be the highest value squishy target — use your range to stay safe, auto attack on cooldown, and look for the moment a priority target steps just slightly out of position.

Tips & Tricks

  • Trap placement is a skill separate from fighting — place traps on movement paths before fights start rather than reactively during them. A trap placed before an objective fight in the most likely approach path is worth far more than a trap placed reactively once the fight has already started.
  • Headshots proc on enemies who are standing on traps — use this interaction deliberately by placing a trap under an enemy, waiting for them to trigger it, and then auto attacking them while they are rooted for a guaranteed headshot.
  • Your net knockback applies to yourself as well — net an approaching enemy while walking backward to maximize the distance created between you and the threat.
  • Ace in the Hole can be blocked by any unit standing between Caitlyn and the target — be aware of minions, ally champions, and enemy champions who might intercept your ultimate on its path to the target.
  • Volley applies a stack toward your headshot passive — use it to accelerate headshot timing in lane rather than only for the poke damage.

For official ability details and lore, visit the official Caitlyn page and the Caitlyn Wiki.