Ezreal

Ezreal

ADC Build, Runes, Items · Patch 26.9

S Tier Win Rate 50.3% Pick Rate 12.2% Ban Rate 29.6% Role ADC Games 1946 Patch 26.9
Patch: 26.9
Tier S
Win Rate 50.3%
Pick Rate 12.2%
Ban Rate 29.6%
Matches 1946
Ezreal never has to commit to a fight — he pokes, repositions, and pokes again. The enemy team either chases him forever or concedes the damage.
RUNES
WR 50.16% PR 81.35% Games 1583
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 49.11% PR 8.68% Games 169
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 588 PR 30%
Item 1055
Item 2003
Item 3070
Item 1036
Games 295 PR 15%
Item 1055
Item 2003
Item 3070
Item 3057

Build Order

Item 1055
Item 3070
Item 1036
Item 3057
Item 3044
Item 3078
Item 3042
Item 2517

Completed Items

Item 3078
Item 3042
Item 2517
Item 3133
Item 3161
Item 3070

Situational Items

Item 1001
Item 3051
Item 2022
Item 1028
Item 1042
Item 3008
Item 1083
Item 1086
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
E
E
E
E
E
E
R
R
R

Overview

Ezreal is one of the most mobile and poke-oriented marksmen in League of Legends, built around Mystic Shot — a long-range skillshot that applies on-hit effects, reduces all his cooldowns on hit, and deals significant physical damage from a safe distance. Unlike most ADCs who want to stand still and auto attack, Ezreal actively repositions through Arcane Shift every few seconds, making him significantly harder to pin down than immobile marksmen. His playstyle rewards accuracy over aggression — a player who hits every Mystic Shot applies tremendous sustained pressure from outside engage range, while a player who misses frequently becomes a weak, low-damage ADC. His ultimate Trueshot Barrage fires a global ability that deals heavy damage across the entire map, making him one of the few ADCs who can affect fights happening elsewhere. He does not have the raw DPS of Jinx or Caitlyn in a straight front-to-back fight, but his ability to deal damage while moving, escape bad situations, and poke before fights makes him one of the most consistent and self-sufficient ADCs in the game.

Strengths

  • Arcane Shift provides a reliable escape and repositioning tool that most engage supports and assassins cannot follow, making Ezreal significantly harder to lock down than immobile ADCs
  • Mystic Shot applies on-hit effects and reduces all cooldowns on hit, creating a self-sustaining damage loop where landing Q enables more frequent Q casts and item procs simultaneously
  • Trueshot Barrage affects the entire map and can deal significant damage to enemies across the entire game map, providing global pressure and follow-up that no other ADC can replicate
  • Safe poke pattern from maximum range allows Ezreal to deal damage before fights fully commit, arriving at objective fights with healthier allies than most other ADC compositions
  • Flexible build paths allow Ezreal to adapt to what the game requires — he can build lethality for burst, AP for mixed damage, or traditional crit for sustained DPS depending on enemy composition

Weaknesses

  • Heavily accuracy dependent — missing Mystic Shot consistently removes his primary damage source, cooldown reduction, and on-hit procs simultaneously, reducing him to a below-average ADC with no special tools
  • Lower raw DPS than most ADCs in extended front-to-back fights — while his poke and mobility are strong, champions like Jinx, Caitlyn, or Kog'Maw who can auto attack freely will outdamage him in pure DPS scenarios
  • Arcane Shift has a cooldown that can leave him stranded — using E aggressively to poke rather than defensively to escape can result in a situation where an assassin or diver reaches him with no escape available
  • Trueshot Barrage is easy to dodge when enemies see it coming — the global telegraph gives enemies time to walk out of its path, making it significantly less reliable than close-range ultimates
  • Requires consistent good play over many games to master — his accuracy ceiling is high and his damage falls off significantly below optimal play, making him feel weaker than simpler ADCs for players who are still developing their mechanics

Early Game

Ezreal's early game is about establishing a poke rhythm without overcommitting. His Mystic Shot has significant range and deals respectable damage from level one, so the habit of throwing Q whenever the enemy ADC steps forward to last hit should begin immediately. The key is to stay at Q range — close enough to land the ability, far enough that the enemy cannot auto attack you back after the hit. In matchups against aggressive supports who can jump on you, keep Arcane Shift available for escape rather than using it to reposition aggressively. Your first item rush should be completed as quickly as possible because Ezreal's early game damage is moderate until his first power spike — once that item is complete your Q damage increases dramatically and your poke becomes genuinely threatening. Farm cleanly, maintain Q pressure when safe, and avoid trading into heavy engage supports who will punish you for stepping forward.

Mid Game

Mid game is where Ezreal's poke pattern becomes most impactful around objectives. Before Dragon and Rift Herald fights, spend thirty seconds throwing Mystic Shots at the enemy team from outside their engage range — even two or three Q hits that deal three hundred damage each create a nine hundred health deficit that the enemy team carries into the fight. Position at the maximum distance where your Q can still reach the enemies approaching the objective, and continuously fire while repositioning with Arcane Shift whenever the angle changes. In actual teamfights, maintain the habit of moving between every auto attack and every Q cast rather than standing still — a moving Ezreal is significantly harder to target with skillshots and harder for assassins to predict the landing location of their gap closers. Use Trueshot Barrage on grouped enemies or on retreating targets who are trying to escape a fight your team is winning.

Late Game

Late game is where Ezreal's self-sufficiency becomes most valuable. In full five-on-five teamfights, his ability to deal damage while constantly moving makes him one of the hardest ADCs to assassinate — he is never standing still long enough to be a stationary target for skillshots or gap closers. The discipline required in late game is to never use Arcane Shift aggressively unless you have a clear read that the enemy's gap closers are on cooldown. A forward E that puts you in the middle of the fight without an escape available is one of the most common late game mistakes Ezreal players make. Stay at maximum Q range, fire continuously, use E to dodge specific skillshots or reposition to a better angle, and save Trueshot Barrage for the highest value target in the fight — a global ultimate that kills the enemy ADC from across the map is more valuable than using it as an opener at close range where its dodge window is smaller.

Tips & Tricks

  • Mystic Shot reduces all your cooldowns on hit — this means landing Q consistently not only deals damage but also brings your E, W, and ultimate back up faster. In extended fights, high Q accuracy is worth more than just the damage it deals.
  • Arcane Shift has two uses: offense and defense. Offensive E brings you closer or to a better angle; defensive E gets you out of danger. In the late game, defaulting to defensive E usage unless you are absolutely certain the situation is safe is almost always the correct decision.
  • Move between every single ability cast and auto attack — Ezreal's mobility is only as valuable as you use it. A player who stands still while casting loses most of what makes Ezreal unique. Develop the habit of pressing a movement command between every action.
  • Trueshot Barrage travels the full map but has a wide hit zone — aim it to pass through as many grouped enemies as possible rather than at a single retreating target. A Q aimed slightly ahead of a moving target will hit; an ultimate fired directly at a running enemy will be dodged sideways.
  • In poke phases before objectives, stand at maximum Q range and fire continuously while walking slowly backward or sideways — this maintains damage output while making you a moving target that cannot be easily engaged on. Never stand still while poking.

For official ability details and lore, visit the official Ezreal page and the Ezreal Wiki.