Camille

Camille

Support Build, Runes, Items · Patch 26.9

C Tier Win Rate 48.9% Pick Rate 1.3% Ban Rate 0.6% Role Support Games 419 Patch 26.9
Patch: 26.9
Tier C
Win Rate 48.9%
Pick Rate 1.3%
Ban Rate 0.6%
Matches 419
Camille does not wait for the fight to come to her — she picks the target, closes the gap, and makes escape impossible before the enemy realizes what happened.
RUNES
WR 49.49% PR 47.26% Games 198
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Resolve
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 53.62% PR 32.94% Games 138
Resolve
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 24 PR 6%
Item 1054
Item 2003
Item 1036
Item 2031
Games 17 PR 4%
Item 1055
Item 2003
Item 1036
Item 2031

Build Order

Item 1036
Item 3078
Item 3877
Item 6610
Item 3074
Item 6692
Item 2021

Completed Items

Item 3078
Item 3877
Item 6610
Item 3074
Item 6692
Item 2021

Situational Items

Item 1028
Item 1001
Item 3057
Item 3133
Item 3044
Item 2022
Item 3077
Item 1054
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R
R

Overview

Camille is one of the most mechanically rewarding fighters in League of Legends, built around a kit that rewards precise engagement timing, terrain usage, and target isolation. Her passive grants a powerful shield that absorbs a percentage of damage based on the type of damage the last enemy ability she was hit by dealt — against AD champions the shield blocks physical damage, against AP champions it blocks magic damage. This passive makes her deceptively durable in trades when used correctly. Her Q empowers her next two auto attacks with bonus damage, her W fires a cone of slow or an empowered cone that deals true damage based on which part of the cone hits, her E hooks onto terrain and launches her in any direction, and her ultimate traps a single enemy in an impassable zone where only Camille and her target exist. The ultimate's isolation is what makes Camille uniquely dangerous — removing a support, tank, or any peeling champion from the equation and locking the target alone with Camille for several seconds is often a guaranteed kill regardless of the target's health.

Strengths

  • Hookshot E onto terrain creates engage angles that most melee champions cannot replicate — wall jumps into unexpected directions make her approach nearly impossible to react to in time
  • Ultimate completely isolates a single target, removing all peel and support from the equation and guaranteeing that the fight is purely one-on-one regardless of how many allies the target has nearby
  • W true damage cone punishes enemies who try to trade back from maximum range — the center of the cone deals true damage that cannot be reduced by any resistances
  • Passive shield provides adaptive damage absorption that makes Camille exceptionally durable in the specific matchup she is playing, rewarding correct identification of the enemy's damage type
  • Exceptional split push threat — her mobility, dueling power, and ability to escape through terrain make her one of the hardest champions to catch in a side lane

Weaknesses

  • Early laning is her most vulnerable phase — before items and levels, her base damage is not high enough to force fights confidently against most top lane matchups
  • E hookshot requires valid terrain — in fights that happen in open areas without walls nearby, her mobility drops dramatically and she becomes a slower, less threatening fighter
  • Ultimate only isolates one target — in teamfights where multiple enemies can still reach her, her isolation tool does not protect her from the rest of the team collapsing on her
  • Falls significantly behind when early leads are not found — a Camille who loses lane does not have the passive shield scaling, items, or confidence to duel effectively and becomes much easier to deal with
  • Requires strong mechanics to maximize — optimal W true damage application, precise E terrain usage, and correct ultimate target selection all demand significant practice before becoming consistent

Early Game

Camille's early game requires patience and discipline more than aggression. Her passive shield activates after being hit by an enemy ability, which means the best trading pattern involves letting the enemy use an ability first, then immediately trading back while the shield is active. Use Q to empower your next two autos and W to slow enemies who try to walk away from the trade. Avoid extended fights before level six unless you have a clear health and cooldown advantage. Your E is primarily a mobility tool in the early game — use it to escape ganks by hooking onto walls, to reach enemies who try to walk away after you Q them, and occasionally to create unexpected engage angles from unusual terrain positions. Farm cleanly, look for short trades when the enemy ability is on cooldown, and reach your first item before committing to aggressive plays.

Mid Game

Mid game is where Camille becomes genuinely dangerous and her side lane threat starts forcing the enemy team to respond to her presence. With one or two core items, her Q burst, W true damage, and E mobility create a dueling package that most side lane champions cannot match. The most effective mid game habit is to identify which enemy champion is most isolated — the enemy ADC farming bot lane without support nearby, the enemy mid laner pushing a wave alone, or the enemy jungler clearing camps without vision. Use E to create flank angles through terrain that the enemy cannot anticipate, then open with W to slow them before they can react, and follow with Q autos and ultimate to complete the kill. Around Dragon and Rift Herald, look for the highest value target on the enemy team who might be slightly out of position and use your ultimate to isolate them from their team before the fight fully starts.

Late Game

Late game is where Camille's ultimate becomes her most decisive tool and where target selection matters more than mechanics. In five-on-five teamfights, never use your ultimate on a tank or a champion your team cannot follow up on — the isolation only works if your team can deal enough damage to kill the target during the duration. The highest value ultimate targets are the enemy ADC, enemy mid laner, or any squishy carry who is slightly out of position before the fight starts. Before using your ultimate, ensure your team is ready to follow up — a Camille ultimate that isolates the enemy ADC is only decisive if your remaining four players can win the four-on-four outside the cage while you kill the carry inside it. Between major teamfights, continue applying side lane pressure through split pushing — your terrain mobility makes it nearly impossible for the enemy to catch you if you maintain vision of their approach paths.

Tips & Tricks

  • W true damage only applies from the center of the cone — practice aiming the center of W directly at the enemy rather than the edges, because the outer cone only slows while the center deals true damage that bypasses all resistances.
  • E can hook onto any valid terrain including dragon pit walls, baron pit walls, and jungle terrain — practice the specific wall jumps on your most common maps so they become automatic in fights.
  • Passive shield activates after being hit by an enemy ability, not before — let the enemy use their most important ability first, then immediately trade back while the shield absorbs the subsequent damage.
  • Ultimate creates an impassable ring around both Camille and the target — you can use the walls of the ring to block the target from escaping and to control exactly where they can move inside the cage.
  • Flash can be combined with E to create engage angles that bypass terrain — Flash over a wall and immediately E onto a second wall creates a two-jump sequence that reaches positions most champions could never access.

For official ability details and lore, visit the official Camille page and the Camille Wiki.