Blitzcrank

Blitzcrank

Support Build, Runes, Items · Patch 26.9

C Tier Win Rate 47.6% Pick Rate 1.9% Ban Rate 3.1% Role Support Games 292 Patch 26.9
Patch: 26.9
Tier C
Win Rate 47.6%
Pick Rate 1.9%
Ban Rate 3.1%
Matches 292
Blitzcrank does not need to land every hook to be effective — the threat of the hook alone forces enemies to play around it, giving his team free space and positioning advantages before the fight even starts.
RUNES
WR 48.08% PR 71.23% Games 208
Inspiration
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 46.15% PR 17.81% Games 52
Resolve
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 57 PR 20%
Item 2003
Item 1001
Item 1028
Item 3067
Games 26 PR 9%
Item 2003
Item 1001
Item 2031
Item 1028

Build Order

Item 1001
Item 1028
Item 3067
Item 1029
Item 1033
Item 3190
Item 3869
Item 3877

Completed Items

Item 3190
Item 3869
Item 3067
Item 3877
Item 2524
Item 3050

Situational Items

Item 2022
Item 1004
Item 3114
Item 3222
Item 1031
Item 3066
Item 1052
Item 3082
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
E
E
E
E
E
E
R
R
R

Overview

Blitzcrank is one of the most iconic and psychologically powerful support champions in League of Legends, built entirely around a single ability — Rocket Grab — that can instantly remove any enemy from safety and create a kill opportunity from nothing. His hook travels in a straight line and pulls the first enemy it contacts directly to Blitzcrank, where he immediately follows up with a knock-up from Power Fist and then the passive silence and damage from Static Field. The entire combo takes under two seconds to execute but can end the life of any squishy target in that time when paired with an ADC's follow-up damage. What makes Blitzcrank uniquely powerful beyond just his mechanical kit is the psychological pressure the hook creates — enemies who know Blitzcrank is in a bush nearby are forced to walk further away from minions, lose CS, take suboptimal positions, and think about the hook threat on every single movement. This means a well-positioned Blitzcrank exerts control over enemy behavior even when he is not actively casting abilities. His ultimate provides area silence and damage that adds crowd control to his kit without a cooldown on the passive, and his W gives him burst movement speed that helps him close gap after landing a hook or reach enemies who try to run after being pulled.

Strengths

  • Rocket Grab is one of the longest range single-target pulls in the game — a successful hook from a bush or around a terrain corner creates an instant kill opportunity that most supports simply cannot replicate, regardless of how well the enemy is positioned
  • Psychological control over enemy positioning even when not actively hooking — enemies who know Blitzcrank is present avoid bushes, stay further back, and take worse CS positions, giving his team free space advantages without any abilities being cast
  • Power Fist knock-up following the hook creates a crowd control chain that gives the ADC and any follow-up teammates a long window to deal full damage without the target being able to escape or use abilities
  • Static Field passive provides area lightning damage and the active provides an instant area silence — both of these trigger passively throughout fights and the active can interrupt enemy channeled abilities or prevent key spell usage at critical moments
  • Extremely strong around vision chokepoints and jungle entrances where enemies must walk in a predictable path — a hook placed at the right location near Dragon, Baron, or a ward-denied jungle path creates kill opportunities that cannot be anticipated

Weaknesses

  • Missing Rocket Grab is the most punishing mistake Blitzcrank can make — both his hook and Power Fist go on cooldown simultaneously when he misses, leaving him with almost no threat for several seconds during which the enemy can freely aggress on him and his ADC
  • Accidentally hooking a tank or engage support who the enemy team wants to send forward is a genuine hazard — a hook that pulls an Alistar or Malphite directly into your backline can instantly lose a fight instead of winning it
  • Very weak in fights where he cannot find hook angles — against teams with strong disengagement tools or long range, Blitzcrank often cannot find a meaningful hook target without overextending, which leaves him as a relatively passive presence in fights
  • Hook-dependent pick potential means he becomes far less effective when the enemy team drafts champions who can quickly escape the hook follow-up, such as Ezreal, Tristana, Lucian, or any champion with two or more dashes that can be used during the crowd control window
  • Less versatile than supports who provide peel — unlike Lulu, Thresh, or Nautilus who can help their ADC survive a dive while also engaging, Blitzcrank's toolkit is almost entirely offensive and provides limited protection for his ADC when the enemy is already on top of them

Early Game

Blitzcrank's early game is built almost entirely around one thing: bush control and hook threat. The moment you arrive in the bottom lane, take control of the lane-side bush by standing in it or nearby it — this single positioning decision forces the enemy ADC to either ward it before farming or play further back, both of which give you and your ADC a lane pressure advantage before anything happens. When the bush is yours, you have a hook angle that the enemy cannot see coming, which is significantly more threatening than a visible Blitzcrank standing in the open. Your first hook attempt should come when the enemy ADC overextends to last hit or when the enemy support steps too far forward — not randomly, and not when both enemies are healthy and close together. A missed hook at full health against a healthy bot lane almost always results in your ADC taking damage, so be patient. When your hook lands, the combo is immediate: Rocket Grab pulls them in, Power Fist knocks them up before they land, and then Static Field for the silence and damage. Have your ADC prepared to follow up every time you show hook intent — communication about when you are about to attempt a hook dramatically increases the percentage of hooks that result in kills.

Mid Game

Mid game is where Blitzcrank transitions from a lane-control threat into a map-wide pick threat. With Glacial Augment online and your first utility item complete, your hooks become significantly more dangerous because the slow zone created by your items gives you and your team a much larger window to follow up on a pulled target before they can escape. The most important mid game habit to develop is vision denial before hook attempts — a hook attempt in a vision-controlled area is significantly more likely to land because the enemy cannot reposition to dodge it, while a hook attempt into a warded approach path telegraphs your intent and lets the enemy simply walk away from your range. Before every Dragon and Rift Herald, use your support item's active or ask your jungler to help you deny vision around the objective entrance — a Blitzcrank who can hook from a completely dark bush near Baron is one of the most dangerous champions in the game at that specific moment. When not around objectives, look for hooks on isolated targets who are walking between lanes or through the jungle without vision. One hook on a mispositioned mid laner or ADC near an objective can instantly shift the gold balance and create the numbers advantage your team needs to win the subsequent fight.

Late Game

Late game is the phase where Blitzcrank's hook becomes simultaneously the most valuable and most dangerous ability in any fight. A single hook on the enemy ADC in a five-on-five teamfight is often enough to instantly decide the outcome — the pulled carry is knocked up, silenced, and focused by five players for several seconds, which is almost always a guaranteed kill that puts the enemy in a four-on-five situation. However, a hook on the wrong target — particularly the enemy tank, engage support, or a champion who wants to walk forward — can catastrophically backfire by pulling a threat directly into your backline. Target selection is everything in the late game. Before every major teamfight, identify the highest priority hook target and position yourself to angle your hook toward them specifically rather than toward whoever is closest. This often means waiting longer than feels comfortable — letting a tank walk into your range and avoiding the easy hook on them to wait for the ADC or mid laner who is one step behind them. Your W movement speed can help you get into position for an angle hook without using Flash — save Flash specifically for situations where you need the absolute maximum surprise factor or where you need an escape. The patience to wait for the right hook in the late game is what separates great Blitzcrank players from average ones.

Tips & Tricks

  • Bush control is the foundation of Blitzcrank's lane power — stand in the lane brush and deny the enemy vision of your position. A hook from a bush the enemy cannot see is nearly impossible to dodge, whereas a hook from open ground can be stepped aside from by any player paying attention.
  • The combo after a successful hook must be executed without hesitation — Rocket Grab pulls them in, Power Fist immediately as they arrive to knock them up, and then Static Field for the silence. Practice executing this in a smooth sequence until it becomes muscle memory, because hesitating between steps gives the target time to use a defensive ability.
  • Do not waste Rocket Grab on tanks or champions who are already walking toward your team. The most common Blitzcrank mistake is hooking the wrong target. Identify the enemy's highest value target before the fight and angle your body position to face them specifically.
  • W's movement speed boost is not just for gap closing after a hook — it can also be used to reposition quickly into a bush before attempting a hook, making you much harder to track and giving you a new angle that the enemy was not watching. Use it proactively rather than reactively.
  • The threat of the hook is sometimes more valuable than the hook itself. If you are in a bush and the enemy is playing nervously around you, you are already winning that exchange — they are losing CS, taking bad positions, and burning mental energy on the hook threat while your ADC farms freely. Do not rush a low-value hook just to use the ability when patience would yield a better target.

For official ability details and lore, visit the official Blitzcrank page and the Blitzcrank Wiki.