Zed

Zed

Mid Build, Runes, Items · Patch 26.9

S Tier Win Rate 52.5% Pick Rate 3.5% Ban Rate 24.4% Role Mid Games 745 Patch 26.9
Patch: 26.9
Tier S
Win Rate 52.5%
Pick Rate 3.5%
Ban Rate 24.4%
Matches 745
Zed does not need a long fight — he needs two seconds and a shadow. Everything else is just getting to that moment.
RUNES
WR 55.08% PR 62.15% Games 463
Inspiration
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 48.91% PR 18.39% Games 137
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 49 PR 7%
Item 1055
Item 2003
Item 1036
Item 2031
Games 32 PR 4%
Item 1036
Item 2003
Item 1037
Item 2020

Build Order

Item 1055
Item 1037
Item 1036
Item 6699
Item 6696
Item 6694
Item 3168
Item 3814

Completed Items

Item 6699
Item 6696
Item 6694
Item 3168
Item 3814
Item 3171

Situational Items

Item 2020
Item 1001
Item 3134
Item 2022
Item 3008
Item 3133
Item 1054
Item 1101
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R
R

Overview

Zed is the kind of champion that makes enemy carries genuinely nervous every time he disappears from the minimap. His entire kit is designed around one thing: finding the right moment, exploding a priority target in under two seconds, and getting out clean. The shadow system is what makes him unique — Living Shadow lets him fake out abilities, reposition mid-combo, and create angles that most champions simply cannot play around. His Q Steel Tempest deals physical damage in a line, his W Living Shadow creates a controllable shadow that mimics his Q and E when cast, and his E Shadow Slash slashes around him and the shadow simultaneously. His ultimate Death Mark teleports him behind a target while creating a shadow at his original position — the damage accumulated during the mark's duration fires at the end, and he can teleport back to the original shadow location. When played well Zed does not just kill carries, he controls the mental of the entire enemy team. The weakness is that he is heavily countered by shields and healing, and his kit does nothing into tanks.

Strengths

  • One of the highest single-target burst ceilings in the game against squishy targets — a properly executed W plus Q plus E plus ultimate combo can delete most non-tank champions before they can react
  • Living Shadow lets him dodge abilities, create angles and reposition in ways most champions cannot respond to — placing the shadow and swapping to it mid-combo is what separates good Zed players from great ones
  • Strong roaming potential from mid lane — a Zed who pushes his wave and appears in bot or top lane with ultimate available is almost always a guaranteed kill on an overextended carry
  • Snowballs extremely hard off early kills — one kill early translates directly into a lethality item advantage that makes every subsequent all-in more likely to succeed
  • Death Mark's detonation cannot be prevented by most healing or shields that activate after the mark is applied — the stored damage fires regardless at the end of the mark duration

Weaknesses

  • Hard countered by Zhonya's Hourglass — enemies can sit in stasis during the entire ultimate damage window, causing Death Mark to detonate on a champion in stasis and deal dramatically reduced effective damage
  • Crowd control before he can execute his combo shuts him down completely — a stun or knockup that lands before W swap prevents the full combo and leaves Zed in a vulnerable position with abilities on cooldown
  • Useless against tanks — his entire kit deals physical damage and lethality has diminishing returns against stacked armor, making tank-heavy compositions effectively immune to his assassination attempts
  • Falls off very hard if he does not get kills early — a behind Zed lacks the lethality to burst through even moderate health pools and becomes a low-damage melee champion with no impact in fights
  • Shadow positioning mistakes are punished hard — a bad W placement removes his escape route, wastes the combo, and leaves him exposed with abilities on cooldown and no shadow to swap to

Early Game

Zed's early game is about controlled aggression and shadow practice. Focus on last hitting and using W into Q poke to chip away at the enemy laner's health from range — throw the shadow forward, Q through it for double shurikens, then recall the shadow to safety. At level three with all three abilities you have a real kill threat if the enemy laner is low enough and has no escape ability available. The key early habit is always thinking about where your shadow is before you throw it — a shadow placed in the wrong spot either puts you in danger on the swap or gives you no escape route when you need to leave. Farm toward your first item, look for short poke trades with W plus Q, and do not force all-ins against champions with Zhonya's or defensive abilities that negate your burst window.

Mid Game

Mid game is Zed's prime time. With one core lethality item his burst becomes lethal against most squishy targets and his roaming from mid lane becomes one of the strongest in the game. After pushing your wave, look for side lane roams — a Zed appearing in bot or top lane with Death Mark available is almost always a free kill on an overextended carry. Track Zhonya's purchases on the enemy team and deprioritize killing those specific champions until you are confident your passive shadow damage can outdamage the stasis window. Use your ultimate against champions without Zhonya's first to build gold and item leads. When your ultimate is on cooldown play passively and farm — never fight in the open without Death Mark available because your all-in threat disappears entirely when the ultimate is down.

Late Game

Late game Zed is a high risk high reward player. His job is to find the enemy carry who stepped too far, delete them in one rotation, and get out before the rest of the team can respond. In full five-on-five teamfights he struggles because there are too many bodies between him and his target and too much crowd control to navigate. The best play is to split off from your team and look for a flank angle — approach from the side or behind the enemy team, use Living Shadow to create the angle to reach the carry, execute the full combo, then use the Death Mark shadow to escape back to safety. If you can consistently delete a carry before every teamfight starts you effectively make every fight a five-on-four. Between fights, track which enemies have Zhonya's available and target the highest value champion without it first.

Tips & Tricks

  • Always place W behind or to the side of the enemy, not directly at them — you want an escape route built into your combo so that when Death Mark ends you can swap to the shadow that is already positioned away from danger.
  • The Death Mark shadow returns to your original position — use this deliberately as an escape tool by ulting onto a target and then immediately swapping back to the original shadow location once the combo is complete.
  • Living Shadow mimics your Q — throw W first, then Q to get double the shurikens and double the poke damage from range without putting yourself at risk. This is your primary safe harassment tool in lane.
  • Never use Death Mark on a tank or a champion with Zhonya's available — you will waste your most important ability and achieve nothing while giving the enemy team time to respond.
  • In lane, poke with W plus Q from range to build a health deficit, then all-in when the enemy is at sixty percent health or below. At that threshold your full combo reliably secures the kill before they can escape.

For official ability details and lore, visit the official Zed page and the Zed Wiki.