Renekton

Renekton

Top Build, Runes, Items · Patch 26.9

B Tier Win Rate 46.5% Pick Rate 2.5% Ban Rate 4.7% Role Top Games 411 Patch 26.9
Patch: 26.9
Tier B
Win Rate 46.5%
Pick Rate 2.5%
Ban Rate 4.7%
Matches 411
RUNES
WR 47.40% PR 74.94% Games 308
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Resolve
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 44.55% PR 24.57% Games 101
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Resolve
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 38 PR 9%
Item 1055
Item 2003
Item 1036
Item 2031
Games 34 PR 8%
Item 1054
Item 2003
Item 1036
Item 2031

Build Order

Item 1054
Item 1036
Item 3071
Item 6692
Item 6631
Item 3053
Item 3161
Item 6333

Completed Items

Item 3071
Item 6692
Item 6631
Item 3053
Item 3161
Item 6333

Situational Items

Item 1001
Item 1037
Item 3044
Item 1028
Item 1055
Item 3133
Item 1029
Item 3077
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R
R

Overview

Renekton is a lane bully in the truest sense — his entire kit is designed to make the enemy top laner's life miserable from the moment the game starts. He has empowered abilities through his fury bar, a dash that goes through targets for repositioning, reliable stun, and built-in sustain that lets him win trades that should not be winnable. The thing about Renekton is that his window is real and finite. He is genuinely one of the strongest champions in the game between levels 1 and 11, and if he gets ahead he can snowball into being a nightmare to deal with. But he is also one of those champions that falls off hard if the game goes long, so the entire game plan is about converting early dominance into an insurmountable lead before enemies reach their power spikes.

Strengths

  • Dominant early game with one of the strongest level 1 to 6 power curves in the game
  • Built-in sustain through empowered W lets him win trades and stay in lane longer than most opponents
  • Empowered abilities with fury bar give him a significant damage and utility burst on demand
  • Strong dive potential under tower with E dash and stun to lock enemies down
  • Reliable stun from W that is hard to avoid in short range trades

Weaknesses

  • Falls off hard in late game teamfights — becomes a tank that does not tank well enough and a damage dealer that does not deal enough damage
  • Needs to convert early advantage into something meaningful before the game hits 20 to 25 minutes
  • Limited scaling compared to most top laners means extended games are a losing race
  • Can be kited easily once enemies have their defensive items and movement abilities
  • Engage pattern with E is readable — experienced players will anticipate the dash and react accordingly

Early Game

Renekton's early game is his kingdom. From level 1 you have real kill pressure with your Q sustain and W stun. At level 3 with all three basic abilities you can all-in almost any melee champion and win. The key is fury management — empowered W with 50 or more fury is your most important tool. Save it for when the enemy goes for CS in a vulnerable spot, then stun them, Q for sustain, auto attack, and back off before they can respond. Against ranged matchups play more carefully around minions for cover and look for short trades when they overextend. Ward at level 3 or 4 because you will be pushed up and vulnerable to ganks.

Mid Game

Mid game Renekton is still strong but the window is closing. If you got ahead in lane, use this time to split push or join fights where your dive and stun can make a difference. Your ultimate Dominus gives you a significant health and damage boost in skirmishes which makes you very hard to kill in shorter fights. Look for towers and objectives rather than aimless roaming. If you did not get ahead in lane, play safer and try to scale toward tank items that let you be useful as a frontliner even without kills. Do not force fights you cannot win just because you were strong earlier.

Late Game

Late game is where Renekton struggles. Most champions have their items and his early damage advantage is gone. Your role shifts to being a frontliner and engage tool rather than a carry. Use E to get onto priority targets, stun them with empowered W, and create enough chaos for your carries to clean up. Do not try to 1v1 scaling champions like Fiora or split push carries late — they will win that fight. Focus on being disruptive in teamfights rather than looking for solo kills. If you built tank items this is where they pay off.

Tips & Tricks

  • Always save your empowered W for the moment the enemy is most vulnerable — a mistimed stun is a wasted opportunity.
  • Use E twice in trades: once to engage and once to disengage after dumping your combo, making trades one-sided.
  • Empowered Q heals for a lot — use it when you are low in a trade to sustain through damage that should kill you.
  • Dominus ultimate gives you bonus health — activate it before you take damage in a fight, not after you are already low.
  • In lane, look to all-in when the enemy uses a key ability and has no escape — your window after they miss a spell is the best time to commit.

For official ability details and lore, visit the official Renekton page and the Renekton Wiki.