Amumu

Amumu

Support Build, Runes, Items · Patch 26.9

D Tier Win Rate 50.0% Pick Rate 0.1% Ban Rate 0.3% Role Support Games 40 Patch 26.9
Patch: 26.9
Tier D
Win Rate 50.0%
Pick Rate 0.1%
Ban Rate 0.3%
Matches 40
Amumu is built around one skill — landing Bandage Toss. Everything after that is automatic. Everything before it requires patience.
RUNES
WR 52.63% PR 47.50% Games 19
Resolve
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 66.67% PR 30.00% Games 12
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 3 PR 8%
Item 2003
Item 1028
Item 3067
Item 1029
Games 3 PR 8%
Item 2003
Item 1001
Item 1029
Item 1028

Build Order

Item 1001
Item 1028
Item 3067
Item 1029
Item 3869
Item 3050
Item 6653
Item 3190

Completed Items

Item 3869
Item 3050
Item 3067
Item 6653
Item 3190
Item 3068

Situational Items

Item 1033
Item 2022
Item 1052
Item 2508
Item 1103
Item 3145
Item 3147
Item 1101
Ability Max Order E > Q > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
E
E
E
E
E
E
R
R
R
No matchup data yet.

More Synergy

No synergy data yet.

Overview

Amumu is one of the most iconic tank junglers in League of Legends, built entirely around his devastating two-ability crowd control chain and his game-changing ultimate. His playstyle is deceptively simple on the surface — clear the jungle, find opportunities to land Bandage Toss, and use your ultimate to lock down multiple enemies at once — but executing it well requires a deep understanding of fight timing, target priority, and objective control. What makes Amumu unique is that a single ultimate used at the right moment can completely reverse a teamfight, even one that looked lost before he engaged. His synergy with champions who deal area damage is one of the most powerful in the game, and coordinating his ultimate with a Yasuo, Orianna, or Miss Fortune can result in fights that end in seconds. He is not a flashy champion, but his ability to instantly shift the momentum of a fight with one ability makes him one of the most impactful junglers in the right hands.

Strengths

  • Curse of the Sad Mummy is one of the most powerful teamfight ultimates in the game — a well-timed cast hitting three or more enemies often decides the fight before it even properly begins
  • Crowd control chain on Q and E provides reliable setup for teammates, making it easy for almost any composition to follow up on his engages
  • Exceptional synergy with area-of-effect damage dealers like Yasuo, Orianna, Brand, and Miss Fortune whose abilities deal maximum value when enemies are grouped and cannot move
  • Simple and forgiving jungle pathing makes Amumu accessible without sacrificing teamfight impact — he does not need to execute complex micro to be effective
  • Strong objective control because his ultimate makes it nearly impossible for the enemy team to contest Dragon or Baron when Amumu engages at the right time

Weaknesses

  • Weak early jungle dueling against champions with high damage output — Amumu cannot win one-on-one fights against aggressive junglers like Lee Sin or Nunu before his core items
  • Landing Bandage Toss is essential for almost everything he wants to do — missing it in a gank or teamfight can leave him completely helpless with nothing to offer
  • Falls behind significantly if early ganks fail repeatedly — without gold from kills or assists, Amumu takes too long to build the tank stats he needs to function as an engage tank
  • Very vulnerable to mobile champions who can simply dash or run away from his ultimate before it ends, making him significantly weaker into compositions built around mobility
  • No meaningful escape tools means Amumu cannot recover from a bad position — once he commits to a fight and something goes wrong, he has very little ability to disengage safely

Early Game

Amumu's early game is straightforward but requires discipline. Your primary goal in the first few minutes is to clear your jungle camps efficiently and avoid unnecessary fights with the enemy jungler. Amumu loses most early one-on-one duels against stronger junglers, so the worst thing you can do in the early game is invade the enemy jungle without vision or commit to a fight you cannot win. Instead, focus on full clears, reaching level six as quickly as possible, and looking for ganks in lanes where the enemy has already overextended or used their escape tool. Your crowd control is powerful enough to secure kills even without your ultimate — a correctly timed Bandage Toss followed by your E slows the enemy significantly, giving your laner plenty of time to follow up. Before you have your ultimate, prioritize lanes with champions who have reliable damage and can act quickly after your crowd control lands. After level six, your gank threat increases enormously, and enemies should begin respecting your presence on the map.

Mid Game

Mid game is where Amumu becomes a genuine win condition. With Aftershock fully online and your ultimate available, you can single-handedly start and win teamfights around Dragon and Rift Herald by catching multiple enemies in your ultimate and creating an immediate numbers advantage. The most important habit to develop during this phase is tracking objective timers. Dragon and Rift Herald spawn on a predictable schedule, and the team that establishes vision and position around them before they spawn almost always controls who wins the resulting fight. Before every Dragon or Herald, clear nearby wards, have your team group nearby, and look for an opportunity to engage on a mispositioned enemy or catch the enemy team off guard as they try to contest the objective. Your ultimate does not need to hit every enemy — catching two or three key targets at the right moment is often enough to swing the fight entirely in your team's favor.

Late Game

Late game is where every decision matters most, and Amumu's role becomes entirely about finding the perfect moment to use his ultimate. In full five-on-five teamfights, resist the urge to engage too early — a premature ultimate that only hits one or two enemies wastes your most powerful tool and leaves your team at a disadvantage. Instead, wait for the enemy team to group tightly, watch for their positioning mistakes, and look for the angle that lets your ultimate hit as many champions as possible. Flash plus ultimate is a powerful combination that should be saved for situations where you can guarantee hitting multiple high-value targets who are standing too close together. After your ultimate lands, your job is to stay alive long enough for your team to finish the fight — this is exactly what Aftershock and Bone Plating are for. Beyond teamfighting, always track Baron Nashor spawns carefully. A well-timed engage when the enemy team starts Baron can result in an ace and a free Baron, which in the late game almost always ends the match.

Tips & Tricks

  • Bandage Toss is your most important ability for ganking and engaging — practice landing it consistently in different situations, because missing it in a critical moment can completely waste a gank or fight attempt.
  • Flash plus ultimate is one of the most reliable engage combinations in the game. Save your Flash specifically for teamfights where you can guarantee hitting three or more enemies with your ultimate for maximum impact.
  • Always look for fights around objectives — Dragon and Baron force enemies into predictable locations, making it much easier to land your ultimate on multiple targets and win the resulting fight decisively.
  • Coordinating with area damage champions like Yasuo, Orianna, or Miss Fortune before a big fight can turn a single ultimate into an instant team wipe. Communicate your intent before engaging so your team is already in position.
  • Do not be afraid to flash aggressively over walls to start a fight. Amumu has no natural engage tools beyond Bandage Toss range, and surprising the enemy from an unexpected angle often catches them too out of position to respond before your ultimate locks them down.

For official ability details and lore, visit the official Amumu page and the Amumu Wiki.