Set 17 · Space Gods · Patch 17.5

TFT Augments

All augments — Prismatic, Gold and Silver tiers

369
Augments
3
Tiers
17.5
Patch
Tier
Prismatic 70 augments
An Exalted Adventure
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next stages.Champions: , ,
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An Upgraded Adventure
An Upgraded Adventure
After upgrading champions to 3-star, gain a magnificent reward. Gain 1-cost champions.
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Backup Bows
Backup Bows
Gain a Recurve Bow. After your team attacks times, gain more.Attacks:
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Bad Odds
Bad Odds
You can only reach even levels, but the XP cost to each level is reduced. Gain XP.
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Beggars Can Be Choosers
Beggars Can Be Choosers
You get + Augment rerolls for all other augment choices. Gain gold.
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Branching Out
Branching Out
Gain a random Emblem.
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Bulking Up I
Bulking Up I
Your team gains Health. After each round, they gain more. (Current Health: )
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Called Shot
Called Shot
Set your win streak to . Gain gold.
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Carve a Path
Carve a Path
Gain a B.F. Sword. After your team deals physical damage, gain more.Damage dealt:
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Chaotic Evolution
Chaotic Evolution
Starring up a champion grants them one of the following: Health, % Durability, % Ability Power, % Attack Damage, % Attack Speed. Bonuses stack.
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Cognitive Tax
Cognitive Tax
Gain gold and XP.
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Comeback Story
Comeback Story
Your team gains Health and % Attack Speed per missing player Health.
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Continuous Conjuration
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals magic damage, gain more.Damage dealt:
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Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain rerolls.
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Critical Success
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike times, gain more.Critical strikes:
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Deadlier Blades
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain % Attack Damage whenever their holders score a takedown.
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Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant Mana Regen and permanently gain % Ability Power whenever their holders score a takedown.
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Delayed Shipment
Delayed Shipment
After player combats, choose one of the following Artifacts: Manazane, Sniper's Focus, Hullcrusher.Rounds remaining:
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Delayed Start
Delayed Start
Sell your board and bench. Gain random 2-star -cost champions. Disable your Shop for the next rounds.
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Diversified Portfolio
Diversified Portfolio
Gain gold. Each round, gain gold for every non-unique traits active.Gold Bonus:
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Dominance
Dominance
For every surviving champions after winning a player combat, gain gold. Gain XP.
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Dual Purpose
Dual Purpose
The first time you buy XP each round, gain gold. Whenever you buy XP, reroll your Shop.
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Efficient Shopper
Efficient Shopper
For the next carousels, gain a second copy of the champion taken. Gain gold now.
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Efficient Shopper II
Efficient Shopper II
For the next carousels, gain a second copy of the champion taken and its item. Gain gold now.
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Expected Unexpectedness
Expected Unexpectedness
Now and at the start of the next stages, roll 3 dice. Gain various rewards based on their total.
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Expedition
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
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Extra Buckles
Extra Buckles
Gain a Giant's Belt. After your team takes damage, gain more.Damage taken:
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Eye For An Eye
Eye For An Eye
For every ally champions that die, gain a random component (max ).Deaths Remaining:
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Five-Pointed Star
Five-Pointed Star
Now and at the start of each stage, the first champion you buy with a cost equal to the stage number is 2-star. Gain gold and a 2-star 1-cost champion now.
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Flexible
Flexible
Gain random Emblem. At the start of every Stage, gain a random Emblem. Your team gains Health for each Emblem they are holding.
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Flowing Tears
Flowing Tears
Gain a Tear of the Goddess. After your team spends Mana, gain more.Mana spent:
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Forged in Strength
Forged in Strength
Gain random Artifact. When you drop below Health, gain more random Artifacts.Remix Rumble Championship, 2023
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Ghost of Friends Past
Ghost of Friends Past
Whenever an allied champion dies, your current team and all future allies permanently gain health, % Attack Damage, or Ability Power, based on the dying champion's role.Health: Attack Damage: % Ability Power:
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Golden Gamble
Golden Gamble
Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed item anvils.
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Hard Commit
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and gold.
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Instant Gratification
Instant Gratification
The first copy of each unlockable 1- cost champion you purchase is upgraded to 2-star. Gain gold.
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Invested
Invested
Gain gold. After every combat, gain 1 Shop reroll for every gold above (max gold).
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Invested++
Invested++
Gain gold. After every combat, gain 1 Shop reroll for every gold above (max gold).
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Investment Strategy II
Investment Strategy II
Your champions gain permanent max Health per interest you earn. Your max interest is increased to . Gain gold.
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Kick Start
Kick Start
Gain a random 2-star 2-cost champion and gold.
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Max Cap
Max Cap
Your max level is 7. Gain Tactician's Shield which increases your team size by +1, and gold.
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Nine Lives
Nine Lives
Set your current and max player Health to . On combat loss, you only lose health and gain loot. You can't gain health.
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On The House
On The House
Whenever you star up a champion, gain gold. Gain gold now.
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One For All I
One For All I
Your team gains % max Health and % Damage Amp for each unique one-cost champion on your board. Gain one-costs.
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Patience is a Virtue
Patience is a Virtue
Gain rerolls now. Each round, gain free rerolls if you did not buy a champion last round.
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Pirates
Pirates
Your allies have a rare chance to drop treasure chests when they kill enemy champions.
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Placebo
Placebo
Your team gains % Attack Speed. Gain gold.
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Pocket Recombobulator
Pocket Recombobulator
Get Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive Reforgers.
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Precise Smithing
Precise Smithing
Reforging items and Artifacts grants an anvil of the same value instead. Gain component and reforger now, and reforgers every stage.Includes components and Radiant Items, but does not affect Emblems or Tactician's Items.
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Prismatic Destiny
Prismatic Destiny
Gain a random Prismatic Augment and gold.
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Protagonist
Protagonist
Gain a random 1-cost Champion Augment. After turns, gain a copy of the champion at the start of every turn.
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Questing Hero
Questing Hero
The first time you field distinct unlockable champions in a player combat, gain a massive reward!
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Reroll Transfer
Reroll Transfer
For every unused Augment Reroll, gain free shop rerolls. Gain gold.Does not include the round this augment is selected.
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Rigged Shop
Rigged Shop
Your next shop and every shops will contain all 3-cost champions.
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Scapegoat
Scapegoat
Gain a Training Dummy and gold. If it is the first to die each player combat, gain gold.
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Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In rounds, gain a Gamblers Blade.These items give gold as well as combat power.
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Silver Destiny
Silver Destiny
Gain a random Silver Augment and gold.
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Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 5-cost champion.
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Slightly Magic Roll
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.Reward:
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Stock Market
Stock Market
At the start of every stage, the cost of each unit tier shuffles.
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Subscription Service
Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain gold.
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Superstars I
Superstars I
Your team deals % more damage, increased by % for every 3-star champion on your team. Gain rerolls.Bonus: %
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Support Mining
Support Mining
Gain a Training Dummy. When it dies times, gain a random Support Item and remove the Training Dummy.
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Survivor
Survivor
Gain gold. After players are eliminated, gain more gold.
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Table Scraps
Table Scraps
After the next carousels, gain one champion that was not taken and its item. Gain gold.
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Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After rounds, gain a Tactician's Cape.
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The Trait Tree
The Trait Tree
Gain random Emblems, a Reforger, and gold.
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Void Swarm
Void Swarm
Gain a Zz'Rot Portal and another after every player combats. Zz'Rot Portal Voidlings gain % Attack Speed and % Omnivamp.
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We Stick Together
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain % Attack Speed. Into The Arcane Tactician's Crown, 2025
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Worth the Wait II
Worth the Wait II
Gain copies of a random -cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion:
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Gold 95 augments
A Hero Arrives!
A Hero Arrives!
After seconds, the left-most champion on your bench enters combat with % bonus Health, stunning enemies within -hexes for seconds.
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Anger Issues
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant Armor and Magic Resist. Every Rageblade stacks grant % Attack Damage and Ability Power.
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Artifactory
Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain Artifact Anvil and Removers.
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Assassin's Toolbox
Assassin's Toolbox
Gain a Prowler's Claw and an Infinity Edge.
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Backup
Backup
Your team gains % Attack Speed if at least allies start combat in the back two rows.
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Baron's Lair
Baron's Lair
Gain a random Tank item. After seconds of combat, your team gains % bonus Attack Damage and Ability Power every second for the rest of combat.TFT Paris Open, 2025
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Belt Overflow
Belt Overflow
Gain Giant's Belts. Your Giant's Belts grant + bonus Health.
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Big Spender
Big Spender
Your team gains % Attack Damage and Ability Power for every 1 gold in champion value on your board (Gold Value: g).
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Blazing Soul II
Blazing Soul II
Combat start: Your highest Attack Speed champion gains % Ability Power and % Attack Speed. Repeat on another ally every seconds.
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Blossoming Lotus II
Blossoming Lotus II
Your team's Abilities can critically strike. Every seconds, your team gains % Critical Strike Chance.
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Boxing Lessons
Boxing Lessons
Your team gains Health for each ally that starts combat in the front row.
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Branching Out+
Branching Out+
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
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Bronze For Life II
Bronze For Life II
Your team gains % Damage Amp and Armor and Magic Resist for each Bronze-tier trait.Damage Amp: %Armor and Magic Resist:
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Bulky Buddies III
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain Health. When that champion dies, the other gains a % max Health Shield for seconds.
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Calculated Enhancement
Calculated Enhancement
Each combat, random champions in your last two rows gain % Attack Damage and Ability Power.
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Charge Transfer I
Charge Transfer I
Your team gains % Damage Amp. % of overkill damage is dealt to the nearest enemy as magic damage.
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Chemtech Overdrive
Chemtech Overdrive
Open portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains Health and % Attack Speed, and drops gold on death.
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Climb The Ladder I
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain % Ability Power, % Attack Damage, Armor, and Magic Resist.
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Cognitive Tax+
Cognitive Tax+
Gain gold and XP.
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Component Heist
Component Heist
After player combats, gain 1 of every item component. Gain a random component now.
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Construct a Companion
Construct a Companion
The next 1-cost champion you buy is 3-star. Gain gold.
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Coronation
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional % Attack Speed, % Attack Damage, and % Ability Power.
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Corrosion
Corrosion
Enemies in the first two rows lose Armor and Magic Resist every seconds.
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Dark Alley Dealings
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After player combats, gain a Trickster's Glass.
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Diversified Portfolio+
Diversified Portfolio+
Gain gold. Each round, gain gold for every non-unique traits active.Gold Bonus:
G
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with % of their combined Health. The Training Dummy gains Health per stage. Gain a non-Tank 2-star -cost champion.
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Exclusive Customization II
Exclusive Customization II
Gain Lucky Item Chests, a Magnetic Remover, and gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Eye For An Eye+
Eye For An Eye+
Gain a random component. For every ally champions that die, gain another component (max ).Deaths Remaining:
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Feeling Lucky
Feeling Lucky
Gain gold, then flip a coin. If heads, gain more gold.
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Final Polish
Final Polish
Gain a Support Anvil and a completed item anvil.
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Final Resistance
Final Resistance
Each time an allied champion dies, % Shred and Sunder the nearest enemies for seconds.Shred: reduces Magic Resist, Sunder: reduces Armor
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Find Your Center
Find Your Center
Your champion that starts combat in the center of the front row gains % Damage Amp and % max Health.
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Firesale
Firesale
Each round, steal a random -cost or lower champion from the shop. Gain gold.
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Focused Fire
Focused Fire
Your team gains % Attack Damage. Every seconds, they gain % more.
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Forge a Friend
Forge a Friend
The next 1-cost champion you buy is 3-star. Gain gold.
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Giant and Mighty
Giant and Mighty
Your team becomes large, gaining Health and % max Health.
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Glass Cannon I
Glass Cannon I
Allies that start combat in the back row begin combat at % Health but gain % Damage Amp.
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Golden Gamble+
Golden Gamble+
Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed item anvils.
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Golden Gamble++
Golden Gamble++
Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed item anvils.
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Greater Moonlight
Greater Moonlight
Combat start: random 1-cost champion is upgraded to 4-star for that round and gains % Attack Damage and % Ability Power.
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Group Hug I
Group Hug I
Combat start: Allies grant other adjacent allies Armor and Magic Resist. This effect stacks.
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Growth Mindset
Growth Mindset
Gain XP.
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Guess Ahead
Guess Ahead
In rounds, get up to gold based on how close you are to your current ranking in the lobby.
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Hall of Mirrors
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have % of their original health, and deal % less damage.
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Health is Wealth I
Health is Wealth I
Your team gains % Omnivamp. Get a bonus of gold when your team first accumulates total champion healing.Total Healing:
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Health is Wealth III
Health is Wealth III
Your team gains % Omnivamp. Get a bonus of gold when your team first accumulates total champion healing.Total Healing:
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Hold the Line
Hold the Line
Allies in your back 2 rows gain % Ability Power and % Attack Damage for each ally that starts combat in your front row.
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Indecision II
Indecision II
In rounds, choose a new augment of the same tier. Gain gold now.
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Invested+
Invested+
Gain gold. After every combat, gain 1 Shop reroll for every gold above (max gold).
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Isekai
Isekai
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
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Item Collector I
Item Collector I
For each unique item they are holding, your team gains % Attack Damage and % Ability Power.
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Just Hit
Just Hit
Gain a Champion Duplicator, Shop rerolls, and gold.
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Lineup
Lineup
Your team gains Armor and Magic Resist for each ally that starts combat in the front two rows.
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Lit Fuse
Lit Fuse
Allies that start in the back two rows split total Mana after seconds of combat.
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Luxury Subscription
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and gold.At the start of the next stages, gain the package again.
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Manaflow I
Manaflow I
Your allies that start combat in the back row gain additional Mana per attack.
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Marksman's Toolbox
Marksman's Toolbox
Gain a Sniper's Focus. in rounds, gain a Fishbones.
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Min-Max
Min-Max
Gain a Golden Item Remover and random components.Golden Item Remover is a Magnetic Remover with infinite uses.
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Money Monsoon
Money Monsoon
Gain gold now and every round for the rest of the game.
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On a Roll
On a Roll
Whenever you star up a champion that you fielded last combat, gain free Shop rerolls. Gain gold.
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One Buff, Two Buff
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
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Page of Swords
Page of Swords
Gain 2 B.F. Swords.
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Petricite Armor I
Petricite Armor I
Your team takes % reduced damage from champion abilities.
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Piercing Lotus II
Piercing Lotus II
Your team gains % Critical Strike chance, and their Abilities can critically strike. Critical strikes % Shred and Sunder the target for seconds.
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Placebo+
Placebo+
Your team gains % Attack Speed. Gain gold.
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Prismatic Destiny+
Prismatic Destiny+
Gain a random Prismatic Augment and gold.
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Prismatic Pipeline
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
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Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain random 2-star 3-costs, 2-star 2-costs, and 2-star 1-cost champion.
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Restart Mission +
Restart Mission +
Delete all champions on your board and bench. Gain a random 2-star 4-cost, two 2-star 3-cost, two 2-star 2-cost, and 2-star 1-cost champion.
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Retribution
Retribution
Gain Hands of Justice. Allies equipped with Hand of Justice gain Precision and % Critical Strike Chance.{{TFT_Keyword_Precision}}
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Rigged Shop+
Rigged Shop+
Your next shop and every shops will contain all 3-cost champions. Gain rerolls.
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Row Rejuvenation I
Row Rejuvenation I
Your team has % Omnivamp, increased by % for every champion that starts combat in that same row.
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Silver Destiny+
Silver Destiny+
Gain a random Silver Augment and gold.
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Silver Destiny++
Silver Destiny++
Gain a random Silver Augment and gold.
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Size Matters
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.
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Small Grab Bag
Small Grab Bag
Gain random item components.
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Soul Awakening
Soul Awakening
Combat start: Your team gains % Attack Damage and Ability Power per second for seconds. At max stacks, deal % bonus true damage.
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Spellcaster's Toolbox
Spellcaster's Toolbox
Gain a Manazane. In rounds, gain a Zhonya's Paradox.
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Spirit Link II
Spirit Link II
Champions restore % of their max Health every seconds. Increase the healing by % for every 10 missing player Health.
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Sponging
Sponging
Combat start: Up to champions with or fewer items gain a copy of a random completed item from the nearest itemized ally.
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Support Golem II
Support Golem II
Gain Golem that fights for your team, holding permanently attached Support item(s).
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Support Mining+
Support Mining+
Gain a Training Dummy. When it dies times, gain a random Support Item and remove the Training Dummy.
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Sweet Treats
Sweet Treats
Gain an Artifact anvil. Your team gains Health for each item equipped on champions.Health Gained: Magic N' Mayhem Tactician's Crown, 2024
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Sword Overflow
Sword Overflow
Gain B.F. Swords. Your B.F. Swords grant +% Attack Speed.
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The One Who Knocks
The One Who Knocks
Gain a Silvermere Dawn. In rounds, gain a Horizon Focus.One causes Stuns, and in 3 rounds, the other makes those Stuns hurt...a lot.
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The Trait Tree+
The Trait Tree+
Gain random Emblems, a Reforger, and gold.
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Tomb Raider II
Tomb Raider II
Gain completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
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Trickster's Treat
Trickster's Treat
Get a Trickster's Glass. Your Trickster's Glass summons clones every seconds, but each additional clone has % Max Health and % Max Mana.
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Trifecta II
Trifecta II
Gain -cost champions. Allies gain % Attack Speed. Combat Start: random -cost champions gain Health and % Attack Speed.
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Twin Guardians
Twin Guardians
If you have exactly allies in your first row, grant them bonus Health, Armor, and Magic Resist.
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Unlimited Power
Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.Useful for Magic Carries!
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Vampiric Vitality I
Vampiric Vitality I
You heal for % of the damage you deal to enemy Tacticians. Your team gains % Omnivamp.
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Wand Overflow
Wand Overflow
Gain Needlessly Large Rods. Your Needlessly Large Rods grant +% Attack Speed.
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Water Lotus II
Water Lotus II
Your team gains % Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore % of your Mana over seconds.
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Win Out
Win Out
When you reach level 9, immediately level to 10 and gain free Shop rerolls. Gain XP now.
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Silver 204 augments
3 Threes
3 Threes
Gain random 2-star 3-cost champions and gold.
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A Golden Quest
A Golden Quest
The first time you have or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
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A Magic Roll
A Magic Roll
Roll 3 dice. Gain rewards based on their total.Reward:
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A Story of Seven
A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
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Advanced Loan
Advanced Loan
Gain Gold. Your next augment is one tier lower.
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Advanced Loan+
Advanced Loan+
Gain Gold. Your next augment is one tier lower.
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Aim For The Top!
Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain XP. After your first win and every wins after, gain a component.Foes vanquished:
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All Done<br><tftitemrules>Stop transforming, and allow me to star up</tftitemrules>
All Done<br><tftitemrules>Stop transforming, and allow me to star up</tftitemrules>
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All That Shimmers+
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and gold.
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Another One!
Another One!
The next completed item you make grants an additional copy of it. Gain gold now.
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Another One!+
Another One!+
The next completed item you make grants another copy of it. Gain component anvil.
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Arcane Viktor-y
Arcane Viktor-y
After seconds of combat, stun the enemy team for seconds. Repeat this after seconds of combat.TFT Macao Open, 2024
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Augmented Power
Augmented Power
Your next augment is one tier higher.
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Aura Farming
Aura Farming
Gain a -star 5-cost champion holding a recommended item. You cannot field it until Stage -.
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Avenge The Fallen
Avenge The Fallen
After allies die, your team gains % Attack Damage, Ability Power, Armor, and Magic Resist.
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Axiom Arc III
Axiom Arc III
Your allies gain Mana on kill. Gain a completed item Anvil.
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BRB
BRB
You cannot perform actions for the next rounds. Afterwards, gain completed item anvils.
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Backline Blueprint
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
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Backup Dancers
Backup Dancers
Combat start: Every seconds, champions in your rightmost bench slots grant your team % Attack Speed per slot.
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Bad Luck Protection
Bad Luck Protection
Your team can no longer critically strike. Convert each % Critical Strike Chance into % Attack Damage. Gain a Sparring Gloves.
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Big Ones
Big Ones
Combat start: Your 1-cost champions gain max Health and % Damage Amp.
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Birthday Reunion
Birthday Reunion
Gain gold. At Level , gain a random 2-star 2-cost champion. At Level , gain a Thief's Gloves. At Level , gain a random 2-star 5-cost champion.Inkborn Fables Tactician's Crown, 2024
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Blacksmith Training
Blacksmith Training
Whenever you build an item, gain a completed item anvil instead. That anvil always offers the item built + other options. Gain a random component.
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Blazing Soul I
Blazing Soul I
Combat start: Your highest Attack Speed champion gains % Ability Power and % Attack Speed. Repeat on another ally every seconds.
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Blood Offering
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose % Health but gain a % Health shield and % Attack Damage and Ability Power.
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Blood Rage
Blood Rage
Your allies gain -% Damage Amp based on their missing Health. Maximum Damage Amp gained at % Health.
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Blossoming Lotus I
Blossoming Lotus I
Your team's Abilities can critically strike. Every seconds, your team gains % Critical Strike Chance.
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Bodyguard Training
Bodyguard Training
Allies gain Armor and Magic Resist, increased by per player level.Gizmos & Gadgets Championship, 2022
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Booster Pack
Booster Pack
Gain gold of random champions. (At least one -cost guaranteed!)(Each champion has a small chance of being holographic!)
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Booster Pack+
Booster Pack+
Gain gold of random champions. (At least one -cost guaranteed!)(Each champion has a small chance of being holographic!)
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Booster Pack++
Booster Pack++
Gain gold of random champions. (At least one -cost guaranteed!)(Each champion has a small chance of being holographic!)
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Bowsmith
Bowsmith
Gain random completed items that build from Recurve Bow.
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Bragging Rights
Bragging Rights
If you get 1st, a fancy celebration plays. This augment has no other effect, and can be rerolled for free.
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Bronze For Life I
Bronze For Life I
Your team gains % Damage Amp for each Bronze-tier trait.Damage Amp Bonus: %
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Bulking Up II
Bulking Up II
Your team gains Health. After each round, they gain more. (Current Health: )
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Bulky Buddies I
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain Health. When that champion dies, the other gains a % max Health Shield for seconds.
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Bulky Buddies II
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain Health. When that champion dies, the other gains a % max Health Shield for seconds.
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Care Package
Care Package
Now and at the start of the next Stages, receive a care package with loot and gold.
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Category Five
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot extra bolts, each dealing % of the original damage.
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Changeling
Changeling
Get a -star Changeling, which benefits from all active traits. Each round, gain a consumable which turns the Changeling into a random champion. The unit's tier goes up each stage. Gain a golden remover.
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Changing Glamour
Changing Glamour
Use this on the Changeling to transform them into a new champion!Refreshes each round
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Charge Transfer II
Charge Transfer II
Your team gains % Damage Amp. % of overkill damage is dealt to the nearest enemy as magic damage.
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Climb The Ladder II
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain % Ability Power, % Attack Damage, Armor, and Magic Resist.
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Clockwork Accelerator
Clockwork Accelerator
Your team gains % Attack Speed every seconds in combat.
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Cloning Facility
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with % base Health and % increased Mana cost.
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Close Quarters
Close Quarters
Your back 2 rows are disabled, but your team gains [STATS TM].
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Cognitive Overload
Cognitive Overload
Gain gold, 2-star 1-cost champion, 2-cost champion, 3-cost champions, XP, and Shop reroll.
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Combat Bandages I
Combat Bandages I
The first time each ally unit falls below % health, they restore - health (based on stage) over seconds.
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Combat Bandages II
Combat Bandages II
The first time each ally unit falls below % health, they restore - health (based on stage) over seconds.
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Component Expert
Component Expert
Break apart all current completed items into components. You can no longer build completed items but champions can equip multiple components, and components grant x their usual stats. Gain component anvils.
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Contested
Contested
After each player combat, gain gold for every other players who have fielded the leftmost champion on your bench this game.
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Cooking Pot
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion permanent Health. Gain a Frying Pan.
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Cosmic Restart
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain random Emblems and free Shop rerolls.
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Crossfire
Crossfire
Enemies take % damage as bonus true damage, increased by % up to % every time they take damage.
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Crown's Will
Crown's Will
Gain a Needlessly Large Rod and a Chain Vest. Your team gains Ability Power and Armor.
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Cry Me A River
Cry Me A River
Gain a Tear of the Goddess. Your team gains Mana Regen. After seconds in combat, increase this to .
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Custom Fitted
Custom Fitted
The first 6-cost you obtain comes with tailored items equipped.
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Double Down
Double Down
After each player combat, gain gold equal to your win or loss streak (max gold).
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Dummy Backpacks
Dummy Backpacks
Your dummies can equip items and use item-related consumables. Gain a Training Dummy.
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Duo Queue
Duo Queue
Gain random 5-cost champions and copies of a random component.
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Early Learnings
Early Learnings
Your team gains % Attack Damage & Ability Power. This increases by % after each player combat. 1-cost champions gain double.TFT Vegas Open, 2023
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Endless Conflagration
Endless Conflagration
Choose a Burn item. Your Burns now stack, increasing the original Burn's damage by %.
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Epic Rolldown
Epic Rolldown
When you reach Level 8, gain Shop rerolls.Runeterra Reforged Championship, 2023
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Evil Beyond Measure
Evil Beyond Measure
Your champions deal % of their damage as True Damage for each Star level.
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Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Explosive Growth
Explosive Growth
Now and at the start of the next rounds, gain XP.
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Explosive Growth+
Explosive Growth+
Now and at the start of the next rounds, gain XP.
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Feed the Flames
Feed the Flames
Gain a Sunfire Cape. Your team gains % Omnivamp when attacking Burning enemies.
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Flurry of Blows
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain % Critical Strike Chance.
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Fortune Favors the Bold
Fortune Favors the Bold
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.
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Forward Thinking
Forward Thinking
Lose all your gold. After player combats, gain back the original amount and another gold.Incoming Gold:
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Frontline Foundation
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
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Future Sight II
Future Sight II
You can see who you will fight next. Gain Training Dummies, each equipped with a Zephyr or Shroud of Stillness.
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Geared-Up Golems
Geared-Up Golems
Your golems can equip items and gain consumables. Gain a golem.
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Gilded Steel
Gilded Steel
Gain non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain % Durability.K.O. Coliseum Tactician's Crown, 2025
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Glass Cannon II
Glass Cannon II
Allies that start combat in the back row begin combat at % Health but gain % Damage Amp.
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God Willow's Grove
God Willow's Grove
The champion in your right-most bench slot contributes its non-unique traits as though it was on your team.
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Gold Destiny
Gold Destiny
Gain a random Gold Augment and gold.
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Gold Destiny+
Gold Destiny+
Gain a random Gold Augment and gold.
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Gold For Dummies
Gold For Dummies
Gain a Training Dummy. Every seconds, all Training Dummies grant gold.
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Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with % of their combined Health and % of their combined Attack Damage. The Golem gains Health per stage. Gain a non-Tank 2-star -cost champion.
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Group Hug II
Group Hug II
Combat start: Allies grant other adjacent allies Armor and Magic Resist. This effect stacks.
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Growing Up
Growing Up
Gain a 2-star -cost champion, and an item they can use. Each stage, you can choose to Grow Up into a higher-cost champion or to keep the current one.While Growing Up, the unit cannot be sold or combined.
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Hard Bargain
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional player Health and Gold each carousel round.When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
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Health is Wealth II
Health is Wealth II
Your team gains % Omnivamp. Get a bonus of gold when your team first accumulates total champion healing.Total Healing:
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Heart of Steel
Heart of Steel
Gain a Steadfast Heart. Every seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health.
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Heavy Is the Crown
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
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Hefty Rolls
Hefty Rolls
Your team gains Health and size for each time you've rolled this game. Gain gold. Rolls: Health:
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Heroic Eulogy
Heroic Eulogy
When an allied champion dies, your remaining champions gain Mana and Armor and Magic Resist.
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Heroic Grab Bag+
Heroic Grab Bag+
Gain Lesser Champion Duplicators and gold.This item allows you to copy a 3-cost or less champion.
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Heroic Grab Bag++
Heroic Grab Bag++
Gain Lesser Champion Duplicators and gold.This item allows you to copy a 3-cost or less champion.
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High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have + hex radius and do % more damage.
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Howling Gale
Howling Gale
For every Mana your team spends, summon a whirlwind that knocks up enemies.
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Hungry Friend
Hungry Friend
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I'm the Carry Now
I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
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Immovable Object
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by %.
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Indecision I
Indecision I
In rounds, choose a new augment of the same tier. Gain gold now.
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Indiscriminate Killer
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
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Infinity Protection
Infinity Protection
Gain gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a % Health shield.Monsters Attack Championship, 2023
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Investment Strategy I
Investment Strategy I
Your champions gain permanent max Health per interest you earn.
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Item Collector II
Item Collector II
Your team gains Health. For each unique item they are holding, your team gains bonus Health, % Attack Damage, and % Ability Power.
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Item Ladder
Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.
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Item Refresh
Item Refresh
Lose all completed items, and gain 2 random components for each item lost. Then gain random components.
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Kahunahuna
Kahunahuna
Every th attack deals bonus true damage equal to % Basic Attack Damage.
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Kingslayer
Kingslayer
Now and after every player combat, gain gold. If you win against a player who had more health than you, gain gold instead.
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Last Second Save
Last Second Save
The first time each ally falls below % Health, they restore % maximum Health.
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Late Game Scaling
Late Game Scaling
Gain XP at the start of player combat rounds. Your 5-cost champions gain % Health and % Attack Speed.Cyber City Tactician's Crown, 2025
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Legion of Threes
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and % Attack Speed.Reckoning Championship, 2021
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Lightning Strike
Lightning Strike
After seconds, lightning strikes the enemy team dealing % HP true damage and stunning for second.
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Lone Hero
Lone Hero
Your last surviving champion gains % Attack Speed and % Durability
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Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains % Critical Strike Chance.
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Malicious Monetization
Malicious Monetization
Gain gold. For the next rounds, enemy champions drop gold when killed.
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Manaflow II
Manaflow II
Your allies that start combat in the back row gain additional Mana per attack.
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Max Build
Max Build
Gain a Champion Duplicator, gold, and your next shop contains 5 unique four-cost champions.Galaxies Championship, 2020
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May the Fours Be With You
May the Fours Be With You
Your 4-cost champions and Jhin gain Health and % Attack Speed. Gain a Jhin.
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Mentorship I
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains % Attack Speed and Health.
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Mentorship II
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains % Attack Speed and Health.
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Mess Hall
Mess Hall
After seconds of combat, your champions gain % Attack Speed and attacks also hurl delicious projectiles that deal (%i:scaleAD%%i:scaleAP%) magic damage.
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Misfits
Misfits
Your team gains Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.Unique traits belong to 1 champion and are shown in orange.
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Money Hungry
Money Hungry
Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger.
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Money Hungry+
Money Hungry+
Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger.
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Moonlight
Moonlight
Combat start: random 1-cost champion is upgraded to 3-star for that round and gains % Attack Damage and % Ability Power.
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NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains % Health, and % Attack Damage and Ability Power after player combat.
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Narrow Mind
Narrow Mind
For the rest of the game you have only have bench slots, but your rerolls cost g. Gain gold.
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Noble Sacrifice
Noble Sacrifice
When your first ally dies each combat, grant your team + % of that ally's Armor and Magic Resistance.
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One For All II
One For All II
Your team gains % max Health and % Damage Amp for each unique one-cost champion on your board. Gain one-costs.
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Overheal
Overheal
Every third attack deals % damage and heals % of the damage. Excess healing is converted to a shield up to Health.
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Pair of Fours
Pair of Fours
If your team has exactly 4-cost champions, they each gain Health and % Attack Speed. Gain a random 4-cost.
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Pandora's Pocket Lint
Pandora's Pocket Lint
Alternate between gaining a Magnetic Remover and Reforger every rounds. Gain a random component after every carousel.
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Petricite Armor II
Petricite Armor II
Your team takes % reduced damage from champion abilities.
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Piercing Lotus I
Piercing Lotus I
Your team gains % Critical Strike chance, and their Abilities can critically strike. Critical strikes % Shred and Sunder the target for seconds.
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Piercing Sight
Piercing Sight
Enemies take % damage as bonus true damage, increased by % up to % every time they take damage.
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Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief's Gloves.
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Plot Armor
Plot Armor
Your team gains Armor and Magic Resist. After falling below % Health, increase this to for the rest of combat.
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Powered By Pain
Powered By Pain
When your champions get a kill, they get 5 bonus mana per 100 overkill damage; this bonus increases with significant excess damage.
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Powered Shields
Powered Shields
While Shielded, your allies gain % Durability. The first time allies fall below % Health, they gain - Shield (based on Stage) for seconds.
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Precise Planning
Precise Planning
When you win or lose combat by or fewer units, gain gold next round.
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Precision and Grace
Precision and Grace
At the start of combat, allies gain % Attack Speed for seconds. On takedown, allies dash to their next target and gain this bonus again.
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Press the Attack
Press the Attack
Gain a Kraken's Fury. Allies holding Kraken's Fury apply a stack on their target every attack. Every third stack deals true damage equal to % of the target's max Health.
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Promised Protection
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder % additional Mana from all sources.
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Psychic Forge
Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
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Pyromaniac
Pyromaniac
Gain a Red Buff. Your Burns deal % increased damage.
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Quality Over Quantity
Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain % Health. Gain Magnetic Removers.Thief's Gloves counts as multiple items.
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Quiet Quitting
Quiet Quitting
For the next player combats, you cannot use your shop. After, gain gold and a Completed Item Anvil.
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Replication
Replication
Choose 1 of 3 components. For the next rounds, gain a copy of that component.
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Row Rejuvenation II
Row Rejuvenation II
Your team has % Omnivamp, increased by % for every champion that starts combat in that same row.
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Sated Spellweaver
Sated Spellweaver
After casting an Ability, champions gain % Omnivamp for seconds. Excess healing is converted to a shield up to Health.
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Savings Account
Savings Account
After you earn gold in interest, gain gold. Your max interest is increased to . Gain gold now.Gold earned:
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Scavenger
Scavenger
The first enemy champions that are killed each combat grant a champion on your team a temporary completed item.
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Second Coronation
Second Coronation
Gain a Crownguard. At % Health, Crownguard's start of combat effect triggers again at % power.
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Seraphim's Staff
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants additional Mana Regen if its holder has % or more Ability Power.
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Share the Spotlight
Share the Spotlight
Gain a spotlight in the back corner of your board. All units in the spotlight gain % Damage Amp, % Omnivamp, and Mana per second.
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Shipping Route
Shipping Route
Every loot orb you open creates a copy in Treasure Portal, where they gain value each turn. Sell the Treasure Portal to open all the orbs inside. Gain several bonus orbs now. Portal Value:
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Shop Glitch
Shop Glitch
During non-player combat rounds, your shop refreshes for free every seconds for seconds.
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Shred Spread
Shred Spread
Gain a Void Staff. Enemies who die while Shredded explode, dealing - magic damage and % Shredding enemies within hexes for seconds.
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Side Effects
Side Effects
When an ally is healed, they deal % of the healing to their target as magic damage. Every seconds, allies heal for % of their max Health.
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Solo Leveling
Solo Leveling
For the next combats, your team size is 1 but the champion you field has massively increased stats. Gain XP for every kill they get. Afterwards, gain item components.
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Solo Plate
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain % max Health if they're the only one in their row.
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Spear's Will
Spear's Will
Your team gains % Attack Damage and Mana. Gain a B.F. Sword and a Tear of the Goddess.
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Speedy Double Kill
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain gold.Fates Championship, 2021
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Spellblade
Spellblade
Your team gains % stacking Ability Power every time they attack, up to stacks.
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Spellblades
Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to % of their Ability Power.
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Spellsword
Spellsword
Every time an ally attacks times, they gain Ability Power.
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Spirit Link
Spirit Link
Champions restore % of their max Health every seconds. Increase the healing by % for every 10 missing player Health.
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Spirit of Redemption
Spirit of Redemption
Gain a Spirit Visage. Every seconds, Spirit Visage heals allies within hex for % of their missing Health.
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Spreading Roots
Spreading Roots
Gain random Emblems and gold.
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Spreading Roots+
Spreading Roots+
Gain random Emblems, a Reforger, and gold.
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Staffsmith
Staffsmith
Gain random completed items that build from Needlessly Large Rod.
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Starry Night
Starry Night
1-cost and 2-cost champions in your shop have a chance to be 2-star. Gain gold.Current Chances: %Chances increase with player level.
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Starry Night+
Starry Night+
1-cost and 2-cost champions in your shop have a chance to be 2-star. Gain gold.Current Chances: %Chances increase with player level.
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Superstars II
Superstars II
Your team deals % more damage, increased by % for every 3-star champion on your team. Gain rerolls.Bonus: %
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Support Golem I
Support Golem I
Gain Golem that fights for your team, holding permanently attached Support item(s).
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Swordsmith
Swordsmith
Gain random completed items that build from B.F. Sword.
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Tesla Coil
Tesla Coil
Each of your allies with items equipped emits arcs of lightning every seconds, dealing - magic damage based on stage.
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The Floor is Lava
The Floor is Lava
During combat, ALL units are % Burned and % Wounded. Your team gains % Omnivamp.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
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The Golden Dragon
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain Health and % Durability.Mogul's Mail gives gold as well as combat power.Dragonlands Championship, 2022
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The Tower
The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every seconds, it zaps the nearest enemies dealing % max Health true damage.
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Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal -% more damage (based on Stage).
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Time Skip
Time Skip
Disable your Shop for the next rounds. Then gain XP.
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Titanic Titan
Titanic Titan
Increase your current and max player Health by . On carousel rounds you are released earlier, but are much slower.
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Tomb Raider I
Tomb Raider I
For the next players eliminated, choose one of their completed items to keep.
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Tower Defense
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
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Training Manual
Training Manual
Gain Health and % Attack Speed. Gain a Training Manual, which converts gold into % Attack Speed and Health. Subsequent uses increase the cost and the bonus.Cost: Giving % Attack Speed and Health
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Trait Tracker
Trait Tracker
The first time you activate non-unique traits for 1 combat, gain random emblems.
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Trapper's Delight
Trapper's Delight
Gain Training Dummies. When your dummies die, they explode and stun enemies within hexes for seconds. Every seconds, the duration and size increase to a maximum of seconds and hexes.
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Treasure Hunt
Treasure Hunt
Gain a locked chest each Stage between now and Stage . Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.
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Trifecta I
Trifecta I
Gain tier- champions. Combat Start: random tier- champions gain Health and % Attack Speed.
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Two Much Value
Two Much Value
Gain reroll for every unique 2-cost champions fielded last player combat. Gain 2-cost champions.
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Two Tanky
Two Tanky
When you field exactly 2 copies of a champion, they both gain Health. When one copy dies, the other gains a % max Health Shield for seconds. When you 3-star, gain a 2-star copy.
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Two Trick
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
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Underdogs
Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate % missing Health each second (Max: ).
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Unleash The Beast
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains % Attack Speed for the rest of combat and immunity to crowd control for seconds.
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Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain Health and free rerolls whenever you level up.
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Urf's Gambit
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and gold now.
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Vampiric Vitality II
Vampiric Vitality II
You heal for % of the damage you deal to enemy Tacticians. Your team gains % Omnivamp.
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Vertically Inclined
Vertically Inclined
Your team gains % Damage Amp.Gain % Damage Amp instead if you have fewer active non-unique traits than your opponent.
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Wait For It
Wait For It
Your teams mana costs are increased by %, but all Ability damage is increased by %.
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Warlord's Honor
Warlord's Honor
Every round, your team gain % Attack Damage and Ability Power. Champions start with stack of this effect, and can stack up to times.
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Warpath
Warpath
Gain a 2-star 2-cost champion. After dealing player damage, gain a chest of high cost champions and items.(Current: )
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Water Lotus I
Water Lotus I
Your team gains % Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore % of your Mana over seconds.
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Within The Margins
Within The Margins
Start with a pool of gold. After each combat, subtract gold for each remaining champion alive on either team. After rounds, gain all remaining gold.Gold: Rounds Remaining:
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Within the Margins+
Within the Margins+
Start with a pool of gold. After each combat, subtract gold for each remaining champion alive on either team. After rounds, gain all remaining gold.Gold: Rounds Remaining:
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Worth the Wait
Worth the Wait
Gain a random -cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion:
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Woven Magic
Woven Magic
Gain a random item component. Every Mana your team spends grants an additional component (max /).Mana spent: /
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